Commit Graph

17 Commits

Author SHA1 Message Date
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard 0289b1a91e use RageTexturePreloader 2005-06-30 22:41:22 +00:00
Chris Danford 1227d18d6c Modifier -> Modifiers 2005-05-20 08:57:59 +00:00
Chris Danford eadeb52f8e GetPathTo -> GetPath 2005-02-06 19:14:45 +00:00
Chris Danford 8555a6da45 use Lua to execute commands
(needs cleanup)
2005-01-26 11:21:43 +00:00
Chris Danford f840c014a9 Move some player-specific data out of the bloated GameState class.
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Chris Danford ed19821e09 rename: ActorCommand -> Command
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:19:46 +00:00
Chris Danford bcbe615c0d Pass ActorCommand structures to Actor instead of unparsed command strings.
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
2004-11-06 23:13:47 +00:00
Glenn Maynard 30a9bf3292 license update 2004-06-08 00:08:04 +00:00
Chris Danford d6bc74bc13 clean up AttackBeganThisUpdate flag
fix Player LaunchAttack sound
2004-03-24 07:37:35 +00:00
Glenn Maynard f70b462988 AttackDisplay work 2003-12-28 22:48:23 +00:00
Glenn Maynard 4ff430076c AttackDisplay work 2003-12-28 21:48:43 +00:00
Jason Felds 9ac29c3516 Newlines contributed so far; about 10+. 2003-12-07 06:50:16 +00:00
Glenn Maynard b017c59d10 stop showing attack titles in course mode 2003-12-01 21:32:19 +00:00
Glenn Maynard 7f12b31439 dynamic GAMESTATE->m_ActiveAttacks
fix crash
2003-12-01 21:04:40 +00:00
Chris Danford 8ca12364bd working on AttackDisplay 2003-11-27 02:30:54 +00:00
Chris Danford 719f92e773 add AttackDisplay 2003-11-26 08:25:45 +00:00