Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
0289b1a91e
use RageTexturePreloader
2005-06-30 22:41:22 +00:00
Chris Danford
1227d18d6c
Modifier -> Modifiers
2005-05-20 08:57:59 +00:00
Chris Danford
eadeb52f8e
GetPathTo -> GetPath
2005-02-06 19:14:45 +00:00
Chris Danford
8555a6da45
use Lua to execute commands
...
(needs cleanup)
2005-01-26 11:21:43 +00:00
Chris Danford
f840c014a9
Move some player-specific data out of the bloated GameState class.
...
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Chris Danford
ed19821e09
rename: ActorCommand -> Command
...
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:19:46 +00:00
Chris Danford
bcbe615c0d
Pass ActorCommand structures to Actor instead of unparsed command strings.
...
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
2004-11-06 23:13:47 +00:00
Glenn Maynard
30a9bf3292
license update
2004-06-08 00:08:04 +00:00
Chris Danford
d6bc74bc13
clean up AttackBeganThisUpdate flag
...
fix Player LaunchAttack sound
2004-03-24 07:37:35 +00:00
Glenn Maynard
f70b462988
AttackDisplay work
2003-12-28 22:48:23 +00:00
Glenn Maynard
4ff430076c
AttackDisplay work
2003-12-28 21:48:43 +00:00
Jason Felds
9ac29c3516
Newlines contributed so far; about 10+.
2003-12-07 06:50:16 +00:00
Glenn Maynard
b017c59d10
stop showing attack titles in course mode
2003-12-01 21:32:19 +00:00
Glenn Maynard
7f12b31439
dynamic GAMESTATE->m_ActiveAttacks
...
fix crash
2003-12-01 21:04:40 +00:00
Chris Danford
8ca12364bd
working on AttackDisplay
2003-11-27 02:30:54 +00:00
Chris Danford
719f92e773
add AttackDisplay
2003-11-26 08:25:45 +00:00