Commit Graph
104 Commits
Author SHA1 Message Date
Chris Danford eac836cc40 move many bookkeeping numbers to ProfileManager 2003-12-08 04:02:43 +00:00
Chris Danford ade8308aa1 add per-player danger and per-player dead animations 2003-12-07 20:29:42 +00:00
Glenn Maynard 7f12b31439 dynamic GAMESTATE->m_ActiveAttacks
fix crash
2003-12-01 21:04:40 +00:00
Chris Danford 8ca12364bd working on AttackDisplay 2003-11-27 02:30:54 +00:00
Glenn Maynard 514aac93a9 Replace m_bPlayersCanJoin with PlayersCanJoin().
Move GetNumSidesJoined out of the header.
2003-11-10 16:48:22 +00:00
Chris Danford 02679ea68b clean up premium coin logic 2003-11-09 01:09:35 +00:00
Chris Danford ec3324f6e9 fix coin/join logic 2003-11-07 20:14:29 +00:00
Glenn Maynard 18c9d38f50 course timed attack support
fix HowToPlay crash
2003-10-26 03:02:30 +00:00
Glenn Maynard e550d16195 move Attack out of GameState 2003-10-25 22:00:58 +00:00
Glenn Maynard cefc7f6685 simpler/more consistent attack/mod handling 2003-10-25 07:58:10 +00:00
Glenn Maynard 8eb90e2a99 Make transform attacks obey Attack::fSecsRemaining.
Fix off-by-one error causing phantom "missed notes".
2003-10-24 22:48:21 +00:00
Glenn Maynard 3af0a20a4c Allow queuing attacks for later.
Add GetAllUsedNoteSkins, SetNoteSkinForBeatRange.
2003-10-24 09:35:56 +00:00
Glenn Maynard a8a8591221 allow many attacks at once, not limited by inventory size 2003-10-24 05:43:04 +00:00
Glenn Maynard fd6da1d267 add GetSongPercent 2003-10-23 06:16:29 +00:00
Glenn Maynard 01344a6227 make more info available from GetRankingFeats 2003-10-15 01:09:29 +00:00
Chris Danford 668d1974f3 add top5 high score saving of Courses and Steps for memory cards/ranking screen 2003-10-14 17:06:30 +00:00
Glenn Maynard edd7f7bfc7 add StoreRankingName 2003-10-14 01:23:16 +00:00
Glenn Maynard 055a5ca7ce Add GetAllStageTexts. 2003-10-09 04:20:24 +00:00
Glenn Maynard d7e8b54367 remove GameState::IsPlayable 2003-09-27 03:24:50 +00:00
Glenn Maynard ff8196712e Fix GameState::GetCharacters always returning nothing.
Fix GetRandomCharacter if we have no characters.
2003-09-25 23:24:10 +00:00
Chris Danford 4414561fe6 add default character so Rave/Battle is playable without character models 2003-09-25 04:22:51 +00:00
Glenn Maynard a12b841a4f cleanup
add GetUndisplayedBeats
2003-09-23 23:56:15 +00:00
Glenn Maynard b0adf33f18 (Overly large commit; these ended up being very interdependent.)
Move beat searching in NoteField into FindFirstDisplayedBeat and FindLastDisplayedBeat.
Handle seamless note skin changing during Rave mode.
NoteDisplay loads a given note skin, ignoring GAMESTATE.
2003-09-12 06:23:51 +00:00
Glenn Maynard c7358e2cf9 s/m_vPassedStageStats/m_vPlayedStageStats/g 2003-09-06 01:37:30 +00:00
Thad Ward cf23c9c14c Move all random character selection to a separate function and make everything call that.
Make BeginnerHelper attempt to randomly select a character if one isn't selected.
2003-08-25 00:45:12 +00:00
Chris Danford b4befeb3df support Transforms as attacks 2003-08-18 02:37:43 +00:00
Glenn Maynard 85423c86dc Hide m_fOldOffset in ScreenGameplay.
Show the original and changed offsets.

Fix crash in course modes.
2003-08-12 00:05:01 +00:00
Andrew Wong b3d8ee0b44 show offset change when a song's bpm or offset changes (useful for obtaining global gap) 2003-08-10 13:34:55 +00:00
Chris Danford f5cd95b4f9 NotesType => StepsType 2003-08-07 06:16:17 +00:00
Chris Danford bf02bfddf4 rename Notes to Steps 2003-08-03 00:13:55 +00:00
Glenn Maynard 83bb528668 Add game and round seeds, meant for use with RandomGen. 2003-07-30 20:34:16 +00:00
Chris Danford 05a6e8957d only allow one attack at a time in Rave 2003-07-28 07:56:25 +00:00
Andrew Wong 0ce2147bc2 added "courses only" option for marvelous judgement 2003-07-25 08:05:29 +00:00
Glenn Maynard 3967e4ca80 Adjust fail mode after player options, not before. 2003-07-24 03:54:34 +00:00
Glenn Maynard d0b5cbdfbb remove GameState::ApplyModeChoice 2003-07-20 06:11:54 +00:00
Chris Danford f0a69fb1fc support changing announcer in ModeChoice 2003-07-10 03:36:41 +00:00
Glenn Maynard 7a7d81d446 Add GameState::IsBattleMode 2003-07-09 20:23:44 +00:00
Glenn Maynard 03b4a7b6f3 Re-adding these; they were (incorrectly) added as binary files for some
reason.

Fix include case, reduce dependencies on UnlockSystem.h, cleanup.
2003-07-07 22:21:31 +00:00
Chris Danford 9c9aef37c7 fold CroppedSprite functionality into Sprite
more work on Rave
2003-07-03 06:38:57 +00:00
Chris Danford fa91f2e636 working on Rave 2003-06-30 18:08:27 +00:00
Glenn Maynard 77dd9b9080 Fix overriding fail mode. 2003-06-23 07:27:51 +00:00
Chris Danford b2f5393026 finalize dancing character directory structure
better camera movements
animated face textures
2003-06-09 19:22:04 +00:00
Chris Danford a5f09f296c new battle layout 2003-05-13 13:35:32 +00:00
Kevin Slaughter fd02bce784 Added new unlock system, disabled by default 2003-05-09 05:56:05 +00:00
Chris Danford 4b7d640324 support noteskin-changing attacks
cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Chris Danford 15a54aee79 options cleanup 2003-04-21 23:43:51 +00:00
Chris Danford e15dcc2ab5 Load AI difficulty data at runtime from AI.ini 2003-04-21 02:41:10 +00:00
Chris Danford 43d99724f9 Win and Lose messages in ScreenGameplay and ScreenEvaluation 2003-04-15 02:47:24 +00:00
Chris Danford 44598724ce Add win/lose BGAnimations
Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Glenn Maynard abc65f828f modifer modes update 2003-04-10 08:49:25 +00:00