Chris Danford
eac836cc40
move many bookkeeping numbers to ProfileManager
2003-12-08 04:02:43 +00:00
Chris Danford
ade8308aa1
add per-player danger and per-player dead animations
2003-12-07 20:29:42 +00:00
Glenn Maynard
7f12b31439
dynamic GAMESTATE->m_ActiveAttacks
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fix crash
2003-12-01 21:04:40 +00:00
Chris Danford
8ca12364bd
working on AttackDisplay
2003-11-27 02:30:54 +00:00
Glenn Maynard
514aac93a9
Replace m_bPlayersCanJoin with PlayersCanJoin().
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Move GetNumSidesJoined out of the header.
2003-11-10 16:48:22 +00:00
Chris Danford
02679ea68b
clean up premium coin logic
2003-11-09 01:09:35 +00:00
Chris Danford
ec3324f6e9
fix coin/join logic
2003-11-07 20:14:29 +00:00
Glenn Maynard
18c9d38f50
course timed attack support
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fix HowToPlay crash
2003-10-26 03:02:30 +00:00
Glenn Maynard
e550d16195
move Attack out of GameState
2003-10-25 22:00:58 +00:00
Glenn Maynard
cefc7f6685
simpler/more consistent attack/mod handling
2003-10-25 07:58:10 +00:00
Glenn Maynard
8eb90e2a99
Make transform attacks obey Attack::fSecsRemaining.
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Fix off-by-one error causing phantom "missed notes".
2003-10-24 22:48:21 +00:00
Glenn Maynard
3af0a20a4c
Allow queuing attacks for later.
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Add GetAllUsedNoteSkins, SetNoteSkinForBeatRange.
2003-10-24 09:35:56 +00:00
Glenn Maynard
a8a8591221
allow many attacks at once, not limited by inventory size
2003-10-24 05:43:04 +00:00
Glenn Maynard
fd6da1d267
add GetSongPercent
2003-10-23 06:16:29 +00:00
Glenn Maynard
01344a6227
make more info available from GetRankingFeats
2003-10-15 01:09:29 +00:00
Chris Danford
668d1974f3
add top5 high score saving of Courses and Steps for memory cards/ranking screen
2003-10-14 17:06:30 +00:00
Glenn Maynard
edd7f7bfc7
add StoreRankingName
2003-10-14 01:23:16 +00:00
Glenn Maynard
055a5ca7ce
Add GetAllStageTexts.
2003-10-09 04:20:24 +00:00
Glenn Maynard
d7e8b54367
remove GameState::IsPlayable
2003-09-27 03:24:50 +00:00
Glenn Maynard
ff8196712e
Fix GameState::GetCharacters always returning nothing.
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Fix GetRandomCharacter if we have no characters.
2003-09-25 23:24:10 +00:00
Chris Danford
4414561fe6
add default character so Rave/Battle is playable without character models
2003-09-25 04:22:51 +00:00
Glenn Maynard
a12b841a4f
cleanup
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add GetUndisplayedBeats
2003-09-23 23:56:15 +00:00
Glenn Maynard
b0adf33f18
(Overly large commit; these ended up being very interdependent.)
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Move beat searching in NoteField into FindFirstDisplayedBeat and FindLastDisplayedBeat.
Handle seamless note skin changing during Rave mode.
NoteDisplay loads a given note skin, ignoring GAMESTATE.
2003-09-12 06:23:51 +00:00
Glenn Maynard
c7358e2cf9
s/m_vPassedStageStats/m_vPlayedStageStats/g
2003-09-06 01:37:30 +00:00
Thad Ward
cf23c9c14c
Move all random character selection to a separate function and make everything call that.
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Make BeginnerHelper attempt to randomly select a character if one isn't selected.
2003-08-25 00:45:12 +00:00
Chris Danford
b4befeb3df
support Transforms as attacks
2003-08-18 02:37:43 +00:00
Glenn Maynard
85423c86dc
Hide m_fOldOffset in ScreenGameplay.
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Show the original and changed offsets.
Fix crash in course modes.
2003-08-12 00:05:01 +00:00
Andrew Wong
b3d8ee0b44
show offset change when a song's bpm or offset changes (useful for obtaining global gap)
2003-08-10 13:34:55 +00:00
Chris Danford
f5cd95b4f9
NotesType => StepsType
2003-08-07 06:16:17 +00:00
Chris Danford
bf02bfddf4
rename Notes to Steps
2003-08-03 00:13:55 +00:00
Glenn Maynard
83bb528668
Add game and round seeds, meant for use with RandomGen.
2003-07-30 20:34:16 +00:00
Chris Danford
05a6e8957d
only allow one attack at a time in Rave
2003-07-28 07:56:25 +00:00
Andrew Wong
0ce2147bc2
added "courses only" option for marvelous judgement
2003-07-25 08:05:29 +00:00
Glenn Maynard
3967e4ca80
Adjust fail mode after player options, not before.
2003-07-24 03:54:34 +00:00
Glenn Maynard
d0b5cbdfbb
remove GameState::ApplyModeChoice
2003-07-20 06:11:54 +00:00
Chris Danford
f0a69fb1fc
support changing announcer in ModeChoice
2003-07-10 03:36:41 +00:00
Glenn Maynard
7a7d81d446
Add GameState::IsBattleMode
2003-07-09 20:23:44 +00:00
Glenn Maynard
03b4a7b6f3
Re-adding these; they were (incorrectly) added as binary files for some
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reason.
Fix include case, reduce dependencies on UnlockSystem.h, cleanup.
2003-07-07 22:21:31 +00:00
Chris Danford
9c9aef37c7
fold CroppedSprite functionality into Sprite
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more work on Rave
2003-07-03 06:38:57 +00:00
Chris Danford
fa91f2e636
working on Rave
2003-06-30 18:08:27 +00:00
Glenn Maynard
77dd9b9080
Fix overriding fail mode.
2003-06-23 07:27:51 +00:00
Chris Danford
b2f5393026
finalize dancing character directory structure
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better camera movements
animated face textures
2003-06-09 19:22:04 +00:00
Chris Danford
a5f09f296c
new battle layout
2003-05-13 13:35:32 +00:00
Kevin Slaughter
fd02bce784
Added new unlock system, disabled by default
2003-05-09 05:56:05 +00:00
Chris Danford
4b7d640324
support noteskin-changing attacks
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cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Chris Danford
15a54aee79
options cleanup
2003-04-21 23:43:51 +00:00
Chris Danford
e15dcc2ab5
Load AI difficulty data at runtime from AI.ini
2003-04-21 02:41:10 +00:00
Chris Danford
43d99724f9
Win and Lose messages in ScreenGameplay and ScreenEvaluation
2003-04-15 02:47:24 +00:00
Chris Danford
44598724ce
Add win/lose BGAnimations
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Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Glenn Maynard
abc65f828f
modifer modes update
2003-04-10 08:49:25 +00:00