Commit Graph

27 Commits

Author SHA1 Message Date
Chris Danford eaa6be3a71 no message 2002-06-25 18:44:54 +00:00
Chris Danford 07410e1c5a no message 2002-06-24 22:20:51 +00:00
Andrew Livy f1e3334757 Ez2 Checkin. (No song select yet) 2002-06-23 11:43:53 +00:00
Chris Danford 02b9e3589d no message 2002-06-23 02:57:51 +00:00
Chris Danford 1500459bb1 no message 2002-06-23 02:50:33 +00:00
Chris Danford 0bc6e1ec7e weekend checkin 2002-06-14 22:25:22 +00:00
Chris Danford b723efdaba no message 2002-05-27 08:23:27 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford 6f1c1e4619 no message 2002-05-01 19:14:55 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00
Chris Danford d2eeed810c in the middle of working on 1.70. Now compiles in Visual Studio.net 2002-03-30 20:00:13 +00:00
Chris Danford 4acf0389d2 moved some things around in preparation for new game types 2002-03-19 07:09:49 +00:00
Chris Danford a6b3663a3c bug fixes 2002-02-28 19:40:40 +00:00
Chris Danford 54f442350a code cleanup 2002-02-24 01:43:11 +00:00
Chris Danford 6ed1d938e7 Added synchronize 2002-02-11 04:46:31 +00:00
Chris Danford 7682367a4e no message 2002-02-10 06:25:12 +00:00
Chris Danford 2949721b40 no message 2002-02-05 05:33:33 +00:00
Chris Danford 29f886e679 results fixed, rolling score changed 2002-02-02 05:11:12 +00:00
Chris Danford f2975d0688 no message 2002-01-20 23:29:03 +00:00
Chris Danford 798920c88b BUG FIX: Fixed "visualization movie files go here" trying to be loaded as a texture. 2002-01-20 09:13:43 +00:00
Chris Danford 0add9e0bb3 checkin of v1.50 2002-01-16 10:01:32 +00:00
Chris Danford 7f3a131195 changes made from 0.95 through 0.97 2001-12-28 10:15:59 +00:00
Chris Danford 7879b119a4 no message 2001-12-11 11:44:26 +00:00
Chris Danford 439b74daa5 rewrite of all Draw() functions 2001-11-28 20:26:45 +00:00
Chris Danford c679ec7956 Rewrote texture loading actor and sprite 2001-11-25 04:31:44 +00:00
Chris Danford a40558031b Major rewrite of all classes related to gameplay (Song, Steps, Player,
WindowDancing and all its UI elements).  All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal.  Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel).  Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford 7caffe0c93 Initial checkin 2001-11-03 10:52:42 +00:00