Chris Danford
e87df3bc5e
fix SaveSync prompt. Make it a Screen again so that it can be used in branching and doesn't need to be integrated into an already-complicated ScreenGameplay.
2005-11-08 17:51:40 +00:00
Glenn Maynard
1bbde2a17e
run SaveSync by calling ScreenPrompt normally (Load() is going away)
2005-08-14 02:00:51 +00:00
Glenn Maynard
cc00fbb7ef
simplify
2005-07-18 02:45:40 +00:00
Glenn Maynard
a49aecd774
pull ScreenPrompt init into a separate function, so it's slightly less of a special
...
case; maybe this class's instances can be made reusable ...
2005-07-03 03:49:19 +00:00
Chris Danford
75bc1eea92
don't show "you have changed song %s" of only the global offset changed
2005-06-15 02:02:46 +00:00
Chris Danford
d95fb8cc83
say in sync message whether notes are earlier or later
2005-06-02 21:48:06 +00:00
Chris Danford
41becb56a4
GetFullDisplayTitle -> GetDisplayFullTitle
2005-05-23 00:38:09 +00:00
Glenn Maynard
98003393df
warnings
2005-05-20 01:16:46 +00:00
Chris Danford
d67d60e178
sync controls cleanup:
...
move sync display/saving out of complicated ScreenGameplay
show sync UI in editor playback as well as gameplay
revert sync from in-memory backup, not from disk
move more functions into debug overlay
2005-05-19 23:29:39 +00:00