Glenn Maynard
8bd5e174f5
NUM_NOTE_TYPES -> NUM_NoteType
2006-02-02 08:43:05 +00:00
Chris Danford
da1e8b0197
tab cleanup
2006-01-29 22:28:54 +00:00
Glenn Maynard
b734b602d2
force TypeName arrays for XToString to be an array of const char*, not CString
2006-01-04 22:30:51 +00:00
Chris Danford
f99b179a5b
themable player number
2005-12-27 17:16:02 +00:00
Chris Danford
1ad58b4631
experimental: save NoteData to XML for recording played games
2005-11-22 21:18:45 +00:00
Glenn Maynard
df841ec994
LuaXType
2005-07-05 06:31:45 +00:00
Chris Danford
3db3500226
remove size on statc CString arrays so that XToString can catch size differences
2005-05-05 19:55:04 +00:00
Chris Danford
8ec01b7cb3
add TapNote SubType instead of a bool for rolls
2005-04-20 01:53:41 +00:00
Chris Danford
6f588aa7d8
add saving/loading/editing of rolls
2005-04-18 01:23:57 +00:00
Chris Danford
b914be8a8f
move NOTE_COLOR_IMAGES into a struct so that it's not duplicated
2005-04-17 00:39:09 +00:00
Glenn Maynard
d29a686245
remove TAP_ORIGINAL_HOLD_TAIL
2005-02-07 21:32:22 +00:00
Glenn Maynard
bb0213c174
Remove 4s. It's conceptually incompatible with using a sparse map to
...
hold tap notes.
2005-01-23 21:40:21 +00:00
Glenn Maynard
c321bbe196
start merging NoteDataWithScoring and NoteField per-hold and per-tap
...
data into TapNote and HoldNote. This reduces lookup costs significantly.
It's a bit simpler, though I'm not entirely happy with the resulting encapsulation ...
2005-01-22 01:37:32 +00:00
Chris Danford
eff1dc9695
play auto keysounds
2004-10-24 10:45:30 +00:00
Chris Danford
584189a10c
naming cleanup: iNoteIndex -> row
2004-10-24 00:17:15 +00:00
Chris Danford
3ac1dba044
simplify TapAttack storage:
...
store attack info in TapNote
in the SMNoteData string, store the attack params inline (like with keysounds)
play keysounds when hit
still doesn't play keysounds on a miss
still doesn't play autoKeysounds
2004-10-23 23:41:49 +00:00
Chris Danford
d2a54cca31
make TapNote a struct. Over time, more properties will move from the enums and into bit flags.
2004-09-12 05:56:24 +00:00
Glenn Maynard
2cab5c4689
license updates
2004-05-31 22:42:12 +00:00
Matt Denham
686f0656bd
Re-fix Autogen (I'll shoot the person who forgot about TAP_EMPTY)
...
fix misc. errors with the BMS loader
finish support for 48th/64th notes in code
2003-11-13 07:35:58 +00:00
Matt Denham
975c45df11
support 48th/64th notes in editor
2003-11-03 08:44:49 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
...
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Chris Danford
4ff98e0442
added flexable NoteType coloring to NoteDisplay, optimized note texture usage
2003-02-06 07:32:57 +00:00
Chris Danford
3ea84b5e5c
NoteSkin format change. Fixes artifacts along borders, and more flexability for artists.
2003-02-05 03:53:57 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00
Chris Danford
44baba9fd3
Added NoteSkin metrics to accomodate Prex NoteSkin
2002-09-17 23:02:37 +00:00
Chris Danford
45e1d6ef81
fixed a bunch of DWI save bugs.
2002-09-11 04:49:07 +00:00
Chris Danford
1b3c62adb9
added autogeneration of Notes for missing NotesTypes
2002-08-25 19:00:12 +00:00
Chris Danford
a0c7d5bd22
added BackgroundChange editing and DWI saving to editor
2002-08-23 20:18:29 +00:00
Chris Danford
7c1bfb3a0d
big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
2002-08-13 23:26:46 +00:00