Chris Danford
e68bd0a3e6
add "loop" file name hint for sounds
2003-07-05 22:02:42 +00:00
Chris Danford
ca3cf2b6b7
png crush everything (reduced size of Themes dir by 10%)
2003-07-05 21:58:51 +00:00
Chris Danford
502bb5213c
png crush everything (reduced size of Themes dir by 10%)
2003-07-05 21:52:36 +00:00
Chris Danford
5b887430b2
png crush everything (reduced size of Themes dir by 10%)
2003-07-05 21:40:12 +00:00
Chris Danford
3a3e0c505c
add Actor commands to set blend mode
2003-07-05 21:36:47 +00:00
Steve Checkoway
c9579fe6b5
Not quite working but I can work out a bug or two it _should_ play back the audio much better for computers that support multitple channels (I assume that they all can!) and it should play the same for those computers that don't support it.
...
Right now I'm getting an error of -223 from the bufferCmd but I haven't figured out what the hell that actually is.
If you want a working sound driver for OS X, just use the previous version of these files.
2003-07-05 07:38:03 +00:00
Chris Danford
71096055cb
make shortcut to SM program directory, not Songs directory
2003-07-05 06:09:28 +00:00
William Reading
5aae3bae64
Oops, this wasn't supposed to have /sw/bin prefixes
2003-07-05 06:05:10 +00:00
Chris Danford
20c9d04a48
update pngcrush script (how did it work before?!?)
2003-07-05 05:56:31 +00:00
Chris Danford
2636a34acb
no message
2003-07-05 05:34:16 +00:00
Chris Danford
987c51c0b6
add global offset setting (remove when we add timestamped input)
2003-07-05 05:28:23 +00:00
Chris Danford
da2daa28c2
allow edit metrics for default theme
2003-07-05 05:14:11 +00:00
William Reading
2b02f13690
Guess these aren't needed after all..
2003-07-05 01:09:29 +00:00
William Reading
23deb5c2c6
config.h needs to be included for automake to work properly
2003-07-05 01:07:49 +00:00
Chris Danford
604e7b542c
separate graphics for each player (to make things easier to animate)
...
resize graphics to have frame dimensions that are even
2003-07-04 23:34:42 +00:00
Chris Danford
a5dd129a2b
separate graphics for each player (to make things easier to animate)
2003-07-04 23:33:00 +00:00
Chris Danford
997b38f7b1
fix battle stuff I broke earlier this week
2003-07-04 23:18:07 +00:00
Chris Danford
bc06f43a83
don't show frame dimensions warning if image is tiny (intentially blanked)
2003-07-04 23:17:42 +00:00
Chris Danford
f84f8f27b0
MessageBox with warning if frame size of a loaded image isn't an even number
2003-07-04 22:47:20 +00:00
Chris Danford
84b6b282a7
fix clipping not taking effect on some banners
2003-07-04 22:46:31 +00:00
Chris Danford
32c63c9429
add MessageBox to ArchHooks to get rid of WIN32 #ifdefs
2003-07-04 22:45:53 +00:00
Chris Danford
2b54afeb77
fix theme element name goof
2003-07-04 20:15:15 +00:00
Chris Danford
05395a76f9
resize banner frames to have DDR banner aspect ratio
...
break evaluation graphics into separate images for each player (to make animation easier and get rid of edge bleeding)
2003-07-04 18:42:53 +00:00
William Reading
d310d0e252
Fix darwin math problems
2003-07-04 18:03:20 +00:00
Steve Checkoway
307f9eae7a
Opps, the file is Objective-C++ not Objective-C.
2003-07-04 09:30:30 +00:00
Steve Checkoway
76eccb4701
Use LoadingWindow_Cocoa
2003-07-04 09:28:44 +00:00
Steve Checkoway
8d935ab24d
A loading window for OS X using Cocoa
2003-07-04 09:27:12 +00:00
Sean Burke
06b6924cb4
configure should die if SDL_image or madlib aren't present.
2003-07-04 02:29:04 +00:00
Glenn Maynard
83e852e198
Don't use IsADirectory at all in FDB.
2003-07-04 00:59:54 +00:00
Glenn Maynard
160aeb1407
fix automake
2003-07-04 00:55:54 +00:00
Steve Checkoway
01f1aa02e8
Don't call FileSet::IsADirectory because this is where it is supposed to be set and it will always return false.
2003-07-04 00:23:04 +00:00
Sean Burke
1150d092ae
eol
2003-07-03 21:36:59 +00:00
Sean Burke
7365f2f3d5
Compile fix for Linux... this doesn't break anything else... right? Right?
2003-07-03 21:27:46 +00:00
Sean Burke
5f9548a33b
Add the split filedb to the Makefile.
2003-07-03 21:16:00 +00:00
Sean Burke
22800b1921
We should only need one check for ALSA, unless I missed something.
2003-07-03 20:39:03 +00:00
Glenn Maynard
ddf76cefc9
just avoid memicmp completely
2003-07-03 19:42:48 +00:00
Glenn Maynard
43ee885cd7
update
2003-07-03 19:42:14 +00:00
Glenn Maynard
8b7a62b89a
fix Windows compile (er, I'd have used strcasecmp if I could have). I'll
...
add a check for this in a minute.
2003-07-03 18:55:35 +00:00
Glenn Maynard
c56c8ab5a3
Remove unused SetCroppedSize.
...
By the way, be careful when adding prototypes: don't add them between
another prototype and a comment about it, or you'll cause confusion later
on.
2003-07-03 18:54:22 +00:00
Glenn Maynard
091df30c4c
BannerWithFrame was removed from VC6 long ago
...
]
2003-07-03 18:51:45 +00:00
Sean Burke
7d5faf2a99
Make sure that ALSA really is there before compiling it.
2003-07-03 18:16:01 +00:00
Sean Burke
0ce8229701
eol
2003-07-03 18:13:13 +00:00
Sean Burke
751dd58744
eol
2003-07-03 17:34:46 +00:00
Sean Burke
ff6af2f72d
Add missing Sprite::SetCroppedSize to make it compile again.
2003-07-03 17:31:00 +00:00
Steve Checkoway
c9a6e30621
Headers needed for mkdir function.
2003-07-03 09:22:03 +00:00
Steve Checkoway
562251ec37
strncasecmp and memicmp appear to be the same from the man pages. However I don't have memicmp and unless other systems don't have strncasecmp I see no reason to add more checks to the configure script.
2003-07-03 09:21:36 +00:00
Chris Danford
4149ac1ef2
wrap row movement on ScreenOptions
...
fix FDB compile error
2003-07-03 08:12:06 +00:00
Chris Danford
9c9aef37c7
fold CroppedSprite functionality into Sprite
...
more work on Rave
2003-07-03 06:38:57 +00:00
Glenn Maynard
12d77daa2a
better output
2003-07-03 02:42:44 +00:00
Glenn Maynard
524c29c1e2
split off FDB
2003-07-03 02:41:27 +00:00