Glenn Maynard
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45097b9811
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simplify
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2004-03-19 01:32:03 +00:00 |
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Glenn Maynard
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cf97705203
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64-bit frame counts
remove DSoundBuf::Reset
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2004-01-19 22:21:57 +00:00 |
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Glenn Maynard
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92684a90db
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s/RageSound/RageSoundBase/
linux/mac in a moment
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2004-01-15 02:59:44 +00:00 |
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Glenn Maynard
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7fdbfa4879
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use RageThread
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2003-07-27 03:10:44 +00:00 |
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Glenn Maynard
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2110594735
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add missing header
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2003-07-26 23:12:38 +00:00 |
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Glenn Maynard
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5997e92064
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whitespace
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2003-04-26 21:07:43 +00:00 |
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Glenn Maynard
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f982d75691
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Fix locking.
(Oops, I guess this is a remnant of the original test code, that did use SDL audio ...)
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2003-04-12 18:10:50 +00:00 |
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Glenn Maynard
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d95c8885db
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fix busy looping in the null sound driver
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2003-03-17 20:05:49 +00:00 |
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Glenn Maynard
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922e374aaa
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Make this compile in Windows.
Don't use nanosleep; it's nonportable. Use SDL_Delay() instead.
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2003-02-20 22:54:12 +00:00 |
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Glenn Maynard
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328f43d4dc
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sleep(n) sleeps for n *seconds*; you want SDL_Delay(n),
which sleeps for n milliseconds
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2003-02-20 22:07:47 +00:00 |
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Aaron VonderHaar
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d7a04ab91c
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Makes RageSoundDriver_Null pretend to play sounds
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2003-02-20 15:17:06 +00:00 |
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