Commit Graph
13 Commits
Author SHA1 Message Date
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Chris Danford 20bb281e18 pass around a PlayerState and PlayerStageStats instead of PlayerNumber and looking things up in GameState 2005-08-23 20:40:47 +00:00
Glenn Maynard 0289b1a91e use RageTexturePreloader 2005-06-30 22:41:22 +00:00
Glenn Maynard 97277824d9 comment, cleanup (dear god this is boring) 2005-02-13 03:50:51 +00:00
Chris Danford f840c014a9 Move some player-specific data out of the bloated GameState class.
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Glenn Maynard 30a9bf3292 license update 2004-06-08 00:08:04 +00:00
Glenn Maynard 6eaabfd769 dep cleanup 2003-10-19 20:01:20 +00:00
Chris Danford f574c4782a changed format of score frame graphics 2003-05-05 06:48:20 +00:00
Chris Danford 0d9880c6a9 working on Player AI 2003-04-07 21:24:14 +00:00
Chris Danford 9eac2856a0 working on Disney Rave "Magic Dance" battle mode 2003-04-07 03:25:44 +00:00
Chris Danford 22ef6c358b moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Danford 1fca3d67c5 more work on Battle 2003-02-25 02:51:04 +00:00
Chris Danford 5f15c92404 working on Battle 2003-02-25 00:33:42 +00:00