Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Chris Danford
20bb281e18
pass around a PlayerState and PlayerStageStats instead of PlayerNumber and looking things up in GameState
2005-08-23 20:40:47 +00:00
Glenn Maynard
0289b1a91e
use RageTexturePreloader
2005-06-30 22:41:22 +00:00
Glenn Maynard
97277824d9
comment, cleanup (dear god this is boring)
2005-02-13 03:50:51 +00:00
Chris Danford
f840c014a9
Move some player-specific data out of the bloated GameState class.
...
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Glenn Maynard
30a9bf3292
license update
2004-06-08 00:08:04 +00:00
Glenn Maynard
6eaabfd769
dep cleanup
2003-10-19 20:01:20 +00:00
Chris Danford
f574c4782a
changed format of score frame graphics
2003-05-05 06:48:20 +00:00
Chris Danford
0d9880c6a9
working on Player AI
2003-04-07 21:24:14 +00:00
Chris Danford
9eac2856a0
working on Disney Rave "Magic Dance" battle mode
2003-04-07 03:25:44 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
...
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Danford
1fca3d67c5
more work on Battle
2003-02-25 02:51:04 +00:00
Chris Danford
5f15c92404
working on Battle
2003-02-25 00:33:42 +00:00