Glenn Maynard
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99f9d8d33c
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add operator<, -, -=
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2006-09-08 04:08:05 +00:00 |
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Chris Danford
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66a30e72b8
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optimize: Add GetTimeSinceStartFast() that caches the time for archs where GetMicrosecondsSinceStart() is slow
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2005-03-21 21:40:07 +00:00 |
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Glenn Maynard
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fa32951449
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cleanup
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2005-02-13 03:05:19 +00:00 |
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Glenn Maynard
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4757f00aba
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add RageTimer::operator+=
cleanup
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2005-01-26 20:53:21 +00:00 |
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Glenn Maynard
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f9f10e2372
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more license updates
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2004-05-06 02:40:33 +00:00 |
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Glenn Maynard
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c2fa441b7e
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simplify RageZeroTimer
avoid starting the SDL timer system; it starts a thread
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2004-03-13 23:11:08 +00:00 |
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Glenn Maynard
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7f25e3c410
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Add RageZeroTimer.
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2003-09-07 22:37:29 +00:00 |
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Glenn Maynard
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e3274ec002
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add RageTimer::Half
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2003-07-20 19:13:03 +00:00 |
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Glenn Maynard
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649f1a81c5
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simplify; make data public
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2003-07-14 06:22:08 +00:00 |
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Andrew Wong
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0a8e42ecdd
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RageTimer::touch() should not be inline (caused linking problems on visual studio 6)
updated project file for 6.0 users
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2003-07-13 11:35:30 +00:00 |
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Glenn Maynard
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cbcf0dbbf8
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Add + and -.
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2003-07-13 00:31:55 +00:00 |
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Glenn Maynard
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fbcd804243
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Fixes two major problems: time wrapping every 42 days, and timer
resolution getting poor after a couple days of play.
(for some value of "major")
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2003-07-12 22:51:27 +00:00 |
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Glenn Maynard
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73eac8f809
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get rid of TIMER
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2002-12-19 23:13:52 +00:00 |
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Glenn Maynard
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fc4c1637ba
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make GetTimeSinceStart static
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2002-12-19 23:00:57 +00:00 |
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Chris Danford
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4e4c143223
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RageMovieTexture working again. Probably doesn't work on texture size-limited cards (Voodoo3).
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2002-11-26 01:17:43 +00:00 |
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Glenn Maynard
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c5925aea51
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SDL-based timer. Trivial.
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2002-10-24 03:55:40 +00:00 |
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Glenn Maynard
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833fc3ccdb
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Fix a random #pragma once.
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2002-10-20 05:14:39 +00:00 |
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Chris Danford
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0bc6e1ec7e
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weekend checkin
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2002-06-14 22:25:22 +00:00 |
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