Commit Graph
18 Commits
Author SHA1 Message Date
Glenn Maynard 99f9d8d33c add operator<, -, -= 2006-09-08 04:08:05 +00:00
Chris Danford 66a30e72b8 optimize: Add GetTimeSinceStartFast() that caches the time for archs where GetMicrosecondsSinceStart() is slow 2005-03-21 21:40:07 +00:00
Glenn Maynard fa32951449 cleanup 2005-02-13 03:05:19 +00:00
Glenn Maynard 4757f00aba add RageTimer::operator+=
cleanup
2005-01-26 20:53:21 +00:00
Glenn Maynard f9f10e2372 more license updates 2004-05-06 02:40:33 +00:00
Glenn Maynard c2fa441b7e simplify RageZeroTimer
avoid starting the SDL timer system; it starts a thread
2004-03-13 23:11:08 +00:00
Glenn Maynard 7f25e3c410 Add RageZeroTimer. 2003-09-07 22:37:29 +00:00
Glenn Maynard e3274ec002 add RageTimer::Half 2003-07-20 19:13:03 +00:00
Glenn Maynard 649f1a81c5 simplify; make data public 2003-07-14 06:22:08 +00:00
Andrew Wong 0a8e42ecdd RageTimer::touch() should not be inline (caused linking problems on visual studio 6)
updated project file for 6.0 users
2003-07-13 11:35:30 +00:00
Glenn Maynard cbcf0dbbf8 Add + and -. 2003-07-13 00:31:55 +00:00
Glenn Maynard fbcd804243 Fixes two major problems: time wrapping every 42 days, and timer
resolution getting poor after a couple days of play.

(for some value of "major")
2003-07-12 22:51:27 +00:00
Glenn Maynard 73eac8f809 get rid of TIMER 2002-12-19 23:13:52 +00:00
Glenn Maynard fc4c1637ba make GetTimeSinceStart static 2002-12-19 23:00:57 +00:00
Chris Danford 4e4c143223 RageMovieTexture working again. Probably doesn't work on texture size-limited cards (Voodoo3). 2002-11-26 01:17:43 +00:00
Glenn Maynard c5925aea51 SDL-based timer. Trivial. 2002-10-24 03:55:40 +00:00
Glenn Maynard 833fc3ccdb Fix a random #pragma once. 2002-10-20 05:14:39 +00:00
Chris Danford 0bc6e1ec7e weekend checkin 2002-06-14 22:25:22 +00:00