Commit Graph

14 Commits

Author SHA1 Message Date
Kyzentun 27c6a54d82 Added AddInputCallback and RemoveInputCallback to Lua API for screen. ScreenManager now passes input to the lua side of each screen in addition to the engine side. 2014-06-26 21:33:54 -06:00
Shenjoku ba0d2d1838 Upgraded the DirectX 8 rendering to DirectX 9. Updated Direct Input to work with
the latest SDK as well.
2013-04-08 21:13:47 -07:00
Colby Klein fbada6f17f Add support for PIUIO Linux kernel driver, courtesy of djpohly. 2012-08-12 14:35:40 -07:00
AJ Kelly 66a11ed08f [RageInput] Added "No input devices were loaded." string to languages.
[RageInputDevice] Added localized names for InputDeviceState.
2011-08-18 19:19:03 -05:00
Jason Felds ecc75b60f9 Let's try to make the FN key recognized!
I'm <s>DeceasedCrab</s>Wolfman2000, huzzah!
2011-06-05 10:45:50 -04:00
Jason Felds a085d0d1da Line endings...be normalized! 2011-03-17 01:47:30 -04:00
AJ Kelly daf01e3496 make mouse buttons show proper names instead of 'Mouse 0' 2011-03-15 15:27:57 -05:00
AJ Kelly 245b03fc46 more mouse work... themers on windows can now get mouse x/y coords 2011-02-23 03:11:49 -06:00
AJ Kelly 2d71b91c25 mouse code progress 2011-02-15 03:38:02 -06:00
AJ Kelly 641777ddf7 Found 2 DirectInput devices:
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
   1: 'Mouse' axes: 3, hats: 0, buttons: 8 (buffered)

So let's get this straight:
Left, Right, and Middle clicks work.
Wheel Up and Wheel Down work.
X/Y axis doesn't seem to work yet.
2011-02-14 17:08:29 -06:00
AJ Kelly c9c61c4bb9 working on mouse stuff, one part at a time. 2011-02-14 13:41:44 -06:00
AJ Kelly 101711b965 one of these days, I'd like for Caps Lock to work... 2011-01-09 18:00:47 -06:00
AJ Kelly 3e51544930 Initial commit. 2010-01-26 21:00:30 -06:00
Devin J. Pohly 80057f53cd smsvn -> ssc-hg glue: rearrange directory structure 2013-06-10 15:38:43 -04:00