working on mouse stuff, one part at a time.
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@@ -127,7 +127,6 @@ static void InitNames()
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g_mapNamesToString[JOY_AUX_3] = "Aux3";
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g_mapNamesToString[JOY_AUX_4] = "Aux4";
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/*
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g_mapNamesToString[MOUSE_LEFT] = "left mouse button";
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g_mapNamesToString[MOUSE_RIGHT] = "right mouse button";
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g_mapNamesToString[MOUSE_MIDDLE] = "middle mouse button";
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@@ -135,7 +134,6 @@ static void InitNames()
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g_mapNamesToString[MOUSE_BACK] = "back mouse button";
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g_mapNamesToString[MOUSE_WHEELUP] = "mousewheel up";
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g_mapNamesToString[MOUSE_WHEELDOWN] = "mousewheel down";
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*/
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FOREACHM( DeviceButton, RString, g_mapNamesToString, m )
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g_mapStringToNames[m->second] = m->first;
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@@ -229,7 +227,7 @@ static const char *InputDeviceNames[] = {
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"Pump1",
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"Pump2",
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"Midi",
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//"Mouse",
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"Mouse",
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};
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XToString( InputDevice );
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StringToX( InputDevice );
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@@ -46,7 +46,7 @@ enum InputDevice
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DEVICE_PUMP1,
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DEVICE_PUMP2,
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DEVICE_MIDI,
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//DEVICE_MOUSE,
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DEVICE_MOUSE,
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NUM_InputDevice, // leave this at the end
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InputDevice_Invalid // means this is NULL
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};
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@@ -55,7 +55,7 @@ const RString& InputDeviceToString( InputDevice i );
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InputDevice StringToInputDevice( const RString& s );
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inline bool IsJoystick( InputDevice id ) { return DEVICE_JOY1 <= id && id < DEVICE_JOY1+NUM_JOYSTICKS; }
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inline bool IsPump( InputDevice id ) { return DEVICE_PUMP1 <= id && id < DEVICE_PUMP1+NUM_PUMPS; }
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//inline bool IsMouse( InputDevice id ) { return id == DEVICE_MOUSE; }
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inline bool IsMouse( InputDevice id ) { return id == DEVICE_MOUSE; }
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struct InputDeviceInfo
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{
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@@ -290,7 +290,6 @@ enum DeviceButton
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MIDI_LAST = 699,
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// Mouse:
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/*
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MOUSE_LEFT = 700,
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MOUSE_RIGHT,
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MOUSE_MIDDLE,
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@@ -298,7 +297,6 @@ enum DeviceButton
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MOUSE_WHEELUP, MOUSE_WHEELDOWN,
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// for mice with forward and backwards buttons
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MOUSE_FORWARD, MOUSE_BACK,
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*/
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NUM_DeviceButton,
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DeviceButton_Invalid
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@@ -354,7 +352,7 @@ public:
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void MakeInvalid() { device = InputDevice_Invalid; };
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bool IsJoystick() const { return ::IsJoystick(device); }
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//bool IsMouse() const { return ::IsMouse(device); }
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bool IsMouse() const { return ::IsMouse(device); }
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};
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typedef vector<DeviceInput> DeviceInputList;
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