Kyzentun
b4893e4a10
Structural changes to ScreenGameplay, Player, and NoteField to put the NoteField Board underneath everything except the song background. This includes underneath the combo/judgment when those are under the field. Screen filter in default theme moved to be part of the NoteField board so that it's always in the right place.
2015-04-03 14:19:28 -06:00
Flameshadowxeroshin
06ee30d8b9
Kyzentun's milestone code
2015-01-23 21:30:06 -06:00
Flameshadowxeroshin
f8d8a3379f
improved checkpoint performance, one other change
2015-01-23 15:58:41 -06:00
Flameshadowxeroshin
f230729a6f
unsigned int combo and score, Player::IncrementComboOrMissCombo
2015-01-23 10:25:06 -06:00
sigatrev
e60ac1395d
expose tap notes for judgment message
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allow themes access to as much information as possible on judgments
2014-09-05 22:30:33 -05:00
sigatrev
d608953da7
added "Tracks" param to judgment message
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which contains a list of all tracks included in the judgment
2014-05-06 17:56:51 -05:00
sigatrev
43f9fd70ca
added iTrack to mine judgment message
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more information is better.
2014-03-03 20:37:13 -06:00
Ben "root" Anderson
ee84f9263c
Make hold checkpoints a struct Game member, not a metric. It CANNOT be a metric because it affects max DP.
2013-12-19 18:06:07 -06:00
Jason Felds
76cc364d43
Remove Random Vanish randomizing.
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The mod is still in for "compatibility" sake.
2013-05-26 00:03:33 -04:00
Jason Felds
535ef4db29
Two new options for JudgmentMessageCommand.
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You can now use AvoidMine and HitMine.
Obviously, not at the same time.
Thanks to Saturn2888 and shakesoda for the fix.
2012-01-23 21:53:18 -05:00
AJ Kelly
264ba574fb
part two of three re: Actors/
2011-10-02 21:40:33 -05:00
Jason Felds
f9d12e1afe
I hope Windows likes "/" versus "\".
2011-10-02 00:09:40 -04:00
AJ Kelly
9cf2592a32
fix up some include paths.
2011-10-01 22:59:01 -05:00
Jason Felds
d90c8cfe07
Add GetPlayerTimingData lua binding...for now.
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This may be removed if it fails its purpose.
2011-06-11 15:17:48 -04:00
Jason Felds
d076b13894
Assist clapping respects Split Timing.
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Versus mode still follows the first player though.
That is a holdover from previous versions.
2011-05-23 11:22:32 -04:00
Thai Pangsakulyanont
285f227851
[splittiming] tie Step's TimingData to player.
2011-05-10 13:27:35 +07:00
Thai Pangsakulyanont
2875a6ff00
make keysounds on hold notes work on pump mode.
2011-04-07 06:37:47 +07:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
AJ Kelly
48b9e6bb38
kill alternative input
2011-02-23 01:54:32 -06:00
Jason Felds
020e3a70fe
More doxygen updates.
2011-02-18 23:48:13 -05:00
AJ Kelly
e4002ab57f
comment
2011-02-13 16:55:16 -06:00
AJ Kelly
5d06f50cbd
just some cleanup.
2010-07-22 11:12:38 -05:00
AJ Kelly
5c5ef54a48
various changes from sm4 and sm-ssc (svn); see updated changelog for the full information
2010-02-18 23:17:24 -06:00
AJ Kelly
6879834149
sm4svn commits (all code by Glenn Maynard)
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1fc3636: "working on routine mode"
fb1edc2: "working on routine"
20b5827: "working on routine"
193363b: "working on routine"
bd042f9: "working on routine"
2010-02-13 14:31:58 -06:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00