Commit Graph

26 Commits

Author SHA1 Message Date
Kyzentun b4893e4a10 Structural changes to ScreenGameplay, Player, and NoteField to put the NoteField Board underneath everything except the song background. This includes underneath the combo/judgment when those are under the field. Screen filter in default theme moved to be part of the NoteField board so that it's always in the right place. 2015-04-03 14:19:28 -06:00
Flameshadowxeroshin 06ee30d8b9 Kyzentun's milestone code 2015-01-23 21:30:06 -06:00
Flameshadowxeroshin f8d8a3379f improved checkpoint performance, one other change 2015-01-23 15:58:41 -06:00
Flameshadowxeroshin f230729a6f unsigned int combo and score, Player::IncrementComboOrMissCombo 2015-01-23 10:25:06 -06:00
sigatrev e60ac1395d expose tap notes for judgment message
allow themes access to as much information as possible on judgments
2014-09-05 22:30:33 -05:00
sigatrev d608953da7 added "Tracks" param to judgment message
which contains a list of all tracks included in the judgment
2014-05-06 17:56:51 -05:00
sigatrev 43f9fd70ca added iTrack to mine judgment message
more information is better.
2014-03-03 20:37:13 -06:00
Ben "root" Anderson ee84f9263c Make hold checkpoints a struct Game member, not a metric. It CANNOT be a metric because it affects max DP. 2013-12-19 18:06:07 -06:00
Jason Felds 76cc364d43 Remove Random Vanish randomizing.
The mod is still in for "compatibility" sake.
2013-05-26 00:03:33 -04:00
Jason Felds 535ef4db29 Two new options for JudgmentMessageCommand.
You can now use AvoidMine and HitMine.

Obviously, not at the same time.

Thanks to Saturn2888 and shakesoda for the fix.
2012-01-23 21:53:18 -05:00
AJ Kelly 264ba574fb part two of three re: Actors/ 2011-10-02 21:40:33 -05:00
Jason Felds f9d12e1afe I hope Windows likes "/" versus "\". 2011-10-02 00:09:40 -04:00
AJ Kelly 9cf2592a32 fix up some include paths. 2011-10-01 22:59:01 -05:00
Jason Felds d90c8cfe07 Add GetPlayerTimingData lua binding...for now.
This may be removed if it fails its purpose.
2011-06-11 15:17:48 -04:00
Jason Felds d076b13894 Assist clapping respects Split Timing.
Versus mode still follows the first player though.
That is a holdover from previous versions.
2011-05-23 11:22:32 -04:00
Thai Pangsakulyanont 285f227851 [splittiming] tie Step's TimingData to player. 2011-05-10 13:27:35 +07:00
Thai Pangsakulyanont 2875a6ff00 make keysounds on hold notes work on pump mode. 2011-04-07 06:37:47 +07:00
Jason Felds a085d0d1da Line endings...be normalized! 2011-03-17 01:47:30 -04:00
AJ Kelly 48b9e6bb38 kill alternative input 2011-02-23 01:54:32 -06:00
Jason Felds 020e3a70fe More doxygen updates. 2011-02-18 23:48:13 -05:00
AJ Kelly e4002ab57f comment 2011-02-13 16:55:16 -06:00
AJ Kelly 5d06f50cbd just some cleanup. 2010-07-22 11:12:38 -05:00
AJ Kelly 5c5ef54a48 various changes from sm4 and sm-ssc (svn); see updated changelog for the full information 2010-02-18 23:17:24 -06:00
AJ Kelly 6879834149 sm4svn commits (all code by Glenn Maynard)
1fc3636: "working on routine mode"
fb1edc2: "working on routine"
20b5827: "working on routine"
193363b: "working on routine"
bd042f9: "working on routine"
2010-02-13 14:31:58 -06:00
AJ Kelly 3e51544930 Initial commit. 2010-01-26 21:00:30 -06:00
Devin J. Pohly 80057f53cd smsvn -> ssc-hg glue: rearrange directory structure 2013-06-10 15:38:43 -04:00