Commit Graph

17 Commits

Author SHA1 Message Date
Aaron VonderHaar 86fcd7e75a Comment out some misleading code 2003-09-15 05:35:39 +00:00
Aaron VonderHaar 5fc1b3faaa Need to return after SCREENMAN->Prompt 2003-09-14 17:52:27 +00:00
Thad Ward 3bca704638 Make the character icons tween on and off properly. 2003-09-08 18:57:12 +00:00
Thad Ward f00db4ef5a add missing if statement 2003-09-08 18:26:06 +00:00
Chris Danford b48d78b866 fix Dancing Characters option setting "Select" 2003-09-07 23:35:48 +00:00
Glenn Maynard 5b17149520 Fix warning.
WRAP is only safe for the int range, since it needs to cast to int to
negate; so only allow int.

When possible, use a (possibly templated) inline function instead of
a #define.
2003-09-01 02:04:16 +00:00
Chris Danford 4263957f6c add character icons to SelectCharacter screen 2003-08-31 22:45:07 +00:00
Thad Ward 1a6d60a6f1 make the character select screen optional for modes that don't require a character. 2003-08-27 02:48:32 +00:00
Thad Ward b5553c9ab5 fix up ScreenSelectCharacter a bit and enable it for normal game mode. 2003-08-26 14:58:41 +00:00
Glenn Maynard fe489cd281 SOUNDMAN -> SOUND
RageSoundManager.h -> RageSounds.h
2003-07-26 23:05:16 +00:00
Chris Danford b2f5393026 finalize dancing character directory structure
better camera movements
animated face textures
2003-06-09 19:22:04 +00:00
Chris Danford e15dcc2ab5 Load AI difficulty data at runtime from AI.ini 2003-04-21 02:41:10 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Chris Danford 145cc4eea4 don't load battle components unless PlayMode is battle 2003-04-07 23:06:33 +00:00
Glenn Maynard f63ab036de fix warning 2003-04-07 04:05:38 +00:00
Chris Danford 9eac2856a0 working on Disney Rave "Magic Dance" battle mode 2003-04-07 03:25:44 +00:00