Glenn Maynard
1de53984ad
Remove #SELECTABLE:ROULETTE.
2007-04-10 23:09:28 +00:00
Chris Danford
0160e23705
style cleanup: use FOREACH_ENUM( X, x ) everywhere instead of FOREACH_X( x ) for consistency
...
The FOREACH_X defines are not very useful, and they were created back before FOREACH_ENUM was convenient.
2007-02-23 22:29:42 +00:00
Chris Danford
f77647b5ad
enum name cleanup: DIFFICULTY_* -> Difficulty_*
2007-02-22 07:18:05 +00:00
Steve Checkoway
6c8ddaec73
Make this stateless.
2007-02-14 10:08:19 +00:00
Glenn Maynard
a49fd8ec8b
fix newline accumulation
2007-02-03 02:39:50 +00:00
John Bauer
7ebfd65a9b
Make it so .sm files can contain \-escaped characters. Also, make the
...
writer for .dwi files replace control characters with dwi-safe characters.
Other file formats are unaffected.
2006-12-01 22:15:26 +00:00
John Bauer
ed7394d72e
Reorder some more includes.
2006-11-29 22:04:29 +00:00
Steve Checkoway
c0a119bf10
Unneeded.
2006-11-01 10:34:20 +00:00
Steve Checkoway
6a4e58a8fd
Cannot pass nonPOD through ..., will abort at runtime. (Why gcc doesn't just make this an error, I'll never know.)
2006-10-21 08:59:00 +00:00
Glenn Maynard
3f1d7684bb
use ConvertValue
...
if(n == 1), not if(1 == n)
2006-10-20 09:49:58 +00:00
Steve Checkoway
c8a2b7601c
LogType -> string.
2006-09-24 03:57:26 +00:00
Steve Checkoway
faf32603f1
Consistent user warnings.
2006-09-04 08:09:27 +00:00
Steve Checkoway
4606d68fdf
Move warnings meant for the user to userlog.txt. These are as inconsistent in format as before but at least they're all in one place.
2006-09-03 05:16:09 +00:00
Steve Checkoway
b939bdec8e
Add a last beat hint. The real last beat will be at least as long as the hint.
2006-09-02 22:22:57 +00:00
Thad Ward
6d6d81cd60
make FIRSTBEAT and LASTBEAT match the rest of the cache-only values.
...
fix LASTBEAT to actually ignore the value when not from cache, rather than
say we're ignoring it and still use it anyway.
2006-08-10 10:12:05 +00:00
Steve Checkoway
884af552ee
Allow combined player steps to have per-player radar values. This doesn't work for trails where it just uses the PLAYER_1 values, same with writing to the catalog file.
2006-07-28 03:34:14 +00:00
Steve Checkoway
4f4e034af1
Ignore invalid BPM changes. No more nonpositive BPMs.
2006-07-20 01:46:01 +00:00
Steve Checkoway
9075356511
Simplify.
2006-06-20 09:31:51 +00:00
Steve Checkoway
6516e6fceb
Cleanup.
2006-06-20 06:28:57 +00:00
Steve Checkoway
d2f3a14495
strtof -> StringToFloat.
2006-06-12 06:42:25 +00:00
Chris Danford
6efb162723
test whether the song required for an edit is present before copying it. Fixes "game said it copied N edits, but none of them are showing".
2006-03-27 20:17:05 +00:00
Chris Danford
cb5bf9720d
const RString & for easier debug stepping
2006-02-02 23:52:28 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Chris Danford
44225ad379
XToThemedString -> XToLocalizedString
2006-01-07 04:11:29 +00:00
Chris Danford
37f82b43f7
remove CStringArray #define
2005-12-09 21:36:22 +00:00
Chris Danford
2d8b30e049
polish
2005-12-06 12:41:33 +00:00
Chris Danford
a2c439a17a
support loading of course edits
2005-07-31 05:41:32 +00:00
Glenn Maynard
b0935c1111
deps
2005-07-03 02:51:29 +00:00
Chris Danford
76b25ffe7b
fix converting ^ to , wipes out ^ in background file names (Vertex^2)
2005-06-21 17:56:08 +00:00
Steve Checkoway
35db5ffcc2
Fix warning.
2005-06-19 00:29:42 +00:00
Chris Danford
b489c43a88
add color parameter to BGChanges
2005-06-05 22:21:55 +00:00
Chris Danford
273fd06e65
fix loading of multiple BG layers
2005-06-05 03:36:32 +00:00
Chris Danford
fffc3e3ca3
fix loading of multiple BG layers
2005-06-05 03:29:55 +00:00
Chris Danford
055dc00f50
#BGCHANGES1 -> #BGCHANGES2
2005-06-05 03:24:30 +00:00
Chris Danford
d6753dd5f7
#BGCHANGES1 -> #BGCHANGES2
2005-06-05 03:14:56 +00:00
Chris Danford
3b61a74477
reduce header file dependencies
2005-06-04 21:22:50 +00:00
Chris Danford
dac72665e3
move background file enumerating into BackgroundUtil.*
...
fix editor background change functionality
2005-05-31 01:17:37 +00:00
Chris Danford
ac5a99b41f
specify effect and transition in each background change
2005-05-29 01:11:49 +00:00
Chris Danford
68a82faa6a
add multiple background layers
2005-05-26 09:35:57 +00:00
Chris Danford
534842c2da
calculate grade with possible values from radarValues, not from judgement counts from attempted steps
2005-04-26 04:16:45 +00:00
Chris Danford
264dd13b45
eliminate Save on ScreenEditMenu when creating new steps
2005-03-08 07:57:14 +00:00
Chris Danford
a73e8948e7
clamp description length when setting, not just on load
2005-03-05 22:16:19 +00:00
Chris Danford
65873ed62f
fix compile error
2005-02-19 20:30:35 +00:00
Glenn Maynard
3fb7238ac0
SMLoader::LoadEditFromBuffer, SMLoader::LoadEditFromMsd
2005-02-19 07:46:42 +00:00
Chris Danford
505dab87c2
add .SM genre tag
2005-01-31 05:25:27 +00:00
Glenn Maynard
ed6ae1fa0c
load errors should not be fatal
2005-01-25 18:54:46 +00:00
Glenn Maynard
3634c07656
Represent TimingData values (except for "seconds") in fixed-point.
...
Maybe we should stop calling note indexes "rows" and "indexes", and just
call them "beats"; if they're stored as an integer, they're in fixed-point. Things
like "note rows per second" are a lot less intuitive than just calling them "beats
per second".
2005-01-23 21:55:01 +00:00
Glenn Maynard
c425d193ae
new never returns null
2004-12-06 07:34:25 +00:00
Glenn Maynard
8428fc6cfc
fix obscure memory leak
2004-12-06 07:32:29 +00:00
Chris Danford
3ac1dba044
simplify TapAttack storage:
...
store attack info in TapNote
in the SMNoteData string, store the attack params inline (like with keysounds)
play keysounds when hit
still doesn't play keysounds on a miss
still doesn't play autoKeysounds
2004-10-23 23:41:49 +00:00