Glenn Maynard
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9c03c0d0eb
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license update
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2004-06-08 05:49:00 +00:00 |
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Chris Danford
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ba93ee8469
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"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
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2004-05-24 06:10:11 +00:00 |
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Glenn Maynard
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e550d16195
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move Attack out of GameState
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2003-10-25 22:00:58 +00:00 |
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Steve Checkoway
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762afe38a4
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Fix compiler warnings.
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2003-08-10 03:23:17 +00:00 |
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Glenn Maynard
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a44b6d0a86
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remove unneeded header
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2003-07-12 20:42:08 +00:00 |
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Chris Danford
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835887cfd3
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battle enemy face stuff
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2003-07-10 11:47:45 +00:00 |
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Chris Danford
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21adf68857
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work on battle stuff
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2003-07-10 03:36:12 +00:00 |
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Chris Danford
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332c2b318c
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break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE
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2003-07-08 19:56:56 +00:00 |
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Chris Danford
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997b38f7b1
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fix battle stuff I broke earlier this week
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2003-07-04 23:18:07 +00:00 |
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Chris Danford
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fa91f2e636
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working on Rave
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2003-06-30 18:08:27 +00:00 |
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