Commit Graph

14 Commits

Author SHA1 Message Date
Glenn Maynard d866e18ca3 support GL_ARB_texture_float 2007-02-24 12:33:16 +00:00
Glenn Maynard 2da126ba59 glGetAttribLocationARB 2007-02-18 10:33:04 +00:00
Glenn Maynard c06c35e1cb bindings 2007-02-17 06:02:58 +00:00
Glenn Maynard d96b24bd2e shader bindings 2007-02-14 00:13:42 +00:00
Glenn Maynard 3595207e8b bind glClientActiveTextureARB 2007-02-14 00:02:36 +00:00
Steve Checkoway 4517499f0f lroundf -> lrintf. 2007-01-03 05:05:28 +00:00
Steve Checkoway eb0b26cd82 Float to int is slow on ppc. It requires a store, a big stall, and then a load. It's even worse on a G5 if the compiler is dumb (and let's face it, I'm using gcc here...). Just use lroundf when we want an int. It will certainly be no slower. 2007-01-02 23:36:44 +00:00
Glenn Maynard 4f52f56195 revert. I think this is just hiding the warning. 2006-10-12 02:08:55 +00:00
Glenn Maynard 82f51bc3d4 more generic type-punning helper 2006-10-07 08:17:15 +00:00
Glenn Maynard 79ebe8805d glBlendEquation 2006-07-27 01:31:52 +00:00
Glenn Maynard 871826bb2a use GL_EXT_framebuffer_object 2006-07-26 19:18:21 +00:00
Glenn Maynard f40b729eda cleanup 2006-07-24 05:53:57 +00:00
Glenn Maynard 89b30b5ac9 move more into OGL_Helpers: pulling in GL.h, GLToString 2006-07-24 05:48:21 +00:00
Glenn Maynard 81ed5b8e54 rename RageDisplay_OGL_Extensions -> RageDisplay_OGL_Helpers 2006-07-24 05:43:21 +00:00