Glenn Maynard
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d866e18ca3
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support GL_ARB_texture_float
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2007-02-24 12:33:16 +00:00 |
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Glenn Maynard
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2da126ba59
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glGetAttribLocationARB
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2007-02-18 10:33:04 +00:00 |
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Glenn Maynard
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c06c35e1cb
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bindings
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2007-02-17 06:02:58 +00:00 |
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Glenn Maynard
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d96b24bd2e
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shader bindings
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2007-02-14 00:13:42 +00:00 |
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Glenn Maynard
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3595207e8b
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bind glClientActiveTextureARB
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2007-02-14 00:02:36 +00:00 |
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Steve Checkoway
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4517499f0f
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lroundf -> lrintf.
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2007-01-03 05:05:28 +00:00 |
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Steve Checkoway
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eb0b26cd82
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Float to int is slow on ppc. It requires a store, a big stall, and then a load. It's even worse on a G5 if the compiler is dumb (and let's face it, I'm using gcc here...). Just use lroundf when we want an int. It will certainly be no slower.
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2007-01-02 23:36:44 +00:00 |
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Glenn Maynard
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4f52f56195
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revert. I think this is just hiding the warning.
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2006-10-12 02:08:55 +00:00 |
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Glenn Maynard
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82f51bc3d4
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more generic type-punning helper
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2006-10-07 08:17:15 +00:00 |
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Glenn Maynard
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79ebe8805d
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glBlendEquation
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2006-07-27 01:31:52 +00:00 |
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Glenn Maynard
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871826bb2a
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use GL_EXT_framebuffer_object
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2006-07-26 19:18:21 +00:00 |
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Glenn Maynard
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f40b729eda
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cleanup
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2006-07-24 05:53:57 +00:00 |
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Glenn Maynard
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89b30b5ac9
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move more into OGL_Helpers: pulling in GL.h, GLToString
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2006-07-24 05:48:21 +00:00 |
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Glenn Maynard
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81ed5b8e54
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rename RageDisplay_OGL_Extensions -> RageDisplay_OGL_Helpers
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2006-07-24 05:43:21 +00:00 |
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