AJ Kelly
967237d881
Add Var "Player" and Var "Controller" for NoteSkin. [hanubeki]
...
Sourced from http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=824cff29912d1c29a667046ba463d195e81c524a
2012-05-03 14:27:51 -05:00
AJ Kelly
201d6e8029
another patch from djpohly, this time to silence some pointless log output
2012-05-03 14:06:41 -05:00
AJ Kelly
8b630f1064
apply djpohly's patch to fix issue 767
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http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=767
2012-05-03 14:01:20 -05:00
AJ Kelly
eb061fa03d
Make ReceptorArrowRow and GhostArrowRow respect the column draw order. [hanubeki]
...
Sourced from http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=8ccf7449651eef51e8c42d031aa64da49a0b72ce
2012-05-02 19:24:08 -05:00
Colby Klein
4e24ead887
This is far too nasty of a hack and not good behavior in the first place.
...
I'm fairly sure you can do this in Lua if you REALLY want this kludge.
2012-05-01 09:53:11 -07:00
TaroNuke
bcdb7d702d
Reload wheel on late join.
2012-05-01 15:18:30 +00:00
TaroNuke
b79888bfa4
Reload the wheel on late join.
2012-05-01 15:15:21 +00:00
Thai Pangsakulyanont
9c9147d30b
merge
2012-04-26 13:37:43 +07:00
Thai Pangsakulyanont
23f9bad9e0
[RageSoundReader_Preload] change default maximum number of samples to 1048576 samples.
...
This uses a lot more memory, but should make it smoother when playing heavily keysounded files. Many simulators do actually load all keysounds into memory before the game starts.
2012-04-26 13:32:15 +07:00
Thai Pangsakulyanont
4be6179607
[RageSound] never do threaded buffering on keysounds.
...
When there are too many (high-quality) keysounds, threaded buffering will cause all these files to be opened at the same time. These problems can occur:
- too many open files (and then crashes)
- out of thread slots (and then crashes)
Fixing this by never doing threaded buffering on keysounds (mark to be precached).
2012-04-26 13:19:20 +07:00
AJ Kelly
c07d41cecb
[Profile] Added GetLastPlayedSong and GetLastPlayedCourse Lua bindings.
2012-04-25 19:56:33 -05:00
Thai Pangsakulyanont
db80cf5e22
make MovieTexture_FFMpeg use AVIO, so it's possible for us to later update to newer versions of ffmpeg.
...
- untested on Windows. need someone to test it.
- the ffmpeg revision that is used on Mac is f139838 (one tagged with 0.10.2)
2012-04-25 00:20:13 +07:00
Thai Pangsakulyanont
15315ced5e
merge
2012-04-24 00:15:02 +07:00
Thai Pangsakulyanont
503814c435
update libpng to 1.5.10, add precompiled library for ffmpeg 0.10.2 for mac, and Xcode 4.3 project in a separate project.
...
This should make it possible to build StepMania 5 on Mac OS X.
The catch is that it will only work with Snow Leopard and up, but I think this is better than nothing.
We can support PowerPC / 10.4-10.5 again when someone can make the old Xcode 3 project work.
2012-04-24 00:11:28 +07:00
AJ Kelly
11637bd603
[LifeMeterBar] Reverted a change from 2010 that messed with how the life meter subtracts life. The life difficulty should match StepMania 3.9 again.
2012-04-22 14:01:12 -05:00
AJ Kelly
8740bd75a4
I'm pretty sure most people don't care about the genres not being mapped in BackgroundMapping.ini.
2012-04-22 13:16:38 -05:00
AJ Kelly
700a8c7837
what the flying f...
2012-04-12 11:40:34 -05:00
Jason Felds
26f5e8d78c
Replace Steps:UseSplitTiming.
...
Instead, use Song:IsStepsUsingDifferentTiming.
2012-04-08 23:56:28 -04:00
Jason Felds
2031cbb366
Put in vyhd's patch for proper TD comparisons.
2012-04-08 14:26:28 -04:00
Jason Felds
ee8fd495a5
Due for a merge.
2012-04-08 13:47:56 -04:00
Jason Felds
392e7fac25
Programmers, start your debuggers!
2012-04-08 13:47:23 -04:00
AJ Kelly
33348f0743
[ScreenNetworkOptions] Fixed a bug where localized text would not show up properly. Fixes issue 759.
2012-04-08 11:12:30 -05:00
Flameshadowxeroshin
64e74f4824
Fix some nasty behavior with ALSA thanks to custos-mundi (of irc.freenode.net #alsa) and ///
2012-04-07 21:21:18 +00:00
Flameshadowxeroshin
ebb91feb4a
why not.
2012-04-07 20:18:03 +00:00
Jason Felds
217cfa7350
Fix nonexistant techno-double8.
...
The game mode never existed people!
......you know what? Forget it. Enjoy playing
with 16 arrows that are hard to read.
2012-04-06 19:03:52 -04:00
Jason Felds
226b79cbe1
Fix techno double 5.
...
I wonder if someone previously mixed up double 5
with double 8 here.
Even though there shouldn't need to be a double 8...
2012-04-06 16:45:04 -04:00
Jason Felds
6782efb80f
Fix setting some mods that always used drunk.
...
Thanks to TaroNuke for the assist.
2012-04-03 00:07:04 -04:00
AJ Kelly
326f8ba076
look, we're this close to alpha 2. I'm just going to commit the productinfo and such, and then tag it once we all agree it's release-worthy
2012-04-01 12:28:57 -05:00
AJ Kelly
ca281aa83f
[GameManager] Allow beat single7 and versus7 to be shown in Demonstration.
2012-03-31 13:15:13 -05:00
Jason Felds
9b78490059
Fix minor warning, make it not take a whole line.
2012-03-31 13:49:22 -04:00
Austen Dicken
df32fc663d
More FFMpeg adjustments
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Since many distros don't have packages for FFMpeg 0.10 yet, allow a static
prebuilt package to be specifiec with --with-static-ffmpeg=/path/to/ffmpeg.
Also recreate the functionality of ./Utils/build.sh to now pull FFMpeg 0.10.2
from the web, statically build it, and link it into Stepmania.
2012-03-30 18:05:58 -05:00
AJ Kelly
3ca54f1000
[Player] Keysounds now respect the volume settings. Sourced from hanubeki-modified-sm-ssc rev. 16fc5b714582 [hanubeki]
2012-03-28 19:24:27 -05:00
AJ Kelly
59b43867c1
[GameState] Added GetStageResult(pn) Lua binding.
2012-03-28 18:55:17 -05:00
AJ Kelly
2dd68c8349
[GameConstantsAndTypes] Made StageResult Lua-aware.
2012-03-28 18:55:06 -05:00
AJ Kelly
7f70e77b57
[ScoreKeeperRave] Actually handle hold scores in HandleHoldScore(). Players should please provide feedback on how this affects gameplay, as this is a temporary feature.
2012-03-28 18:54:52 -05:00
AJ Kelly
dab1bd6ef0
[ScreenEditMenu] Don't hardcode stopping the music on pressing the back button. This interferes with the StopMusicOnBack metric.
2012-03-27 22:34:48 -05:00
Flameshadowxeroshin
74c07d8c91
remove the brokenest parts of SetScore for now
2012-03-27 23:20:56 +00:00
Flameshadowxeroshin
4274d999f9
hopefully fix compile
2012-03-27 23:09:35 +00:00
Flameshadowxeroshin
751d4573fe
SetCombo part 3/3.
2012-03-27 22:57:53 +00:00
Flameshadowxeroshin
b932ed8b82
adding SetCombo part 2 of 3. i'm lazy now
2012-03-27 22:40:46 +00:00
Flameshadowxeroshin
74c59404b2
adding SetCombo part 1
2012-03-27 22:35:04 +00:00
Jonathan Payne
93db98d0ea
fix SuddenDeath being scaled by LifeDifficulty by instead just not scaling it.
2012-03-20 21:26:24 -07:00
Jonathan Payne
447a16d5bd
Allow playback of courses in Course Edit mode ( why does this keep getting
...
disabled? please stop that. )
2012-03-20 20:45:35 -07:00
Jonathan Payne
62b9dc793f
Don't use StepTiming by default.
2012-03-20 19:51:46 -07:00
AJ Kelly
e0a8bc81b0
update comment
2012-03-20 17:11:12 -05:00
AJ Kelly
660eeaae9c
[NoteField] Fix 3D noteskins overlapping. [shakesoda, AJ] let me know how this works for you guys -freem
2012-03-20 00:19:28 -05:00
AJ Kelly
9174f07dae
[Background] Fix 3D noteskins and dancing characters from clashing with each other. [shakesoda, AJ]
2012-03-20 00:10:43 -05:00
Jason Felds
73cc1bdaae
[sm5a2futures -> default] Not that much changed...
...
Mainly minor stuff. Time this gets brought in.
The other multi chain branches...
unsure of their fate. May need to be redone again
since not everyone is happy with its progress.
2012-03-18 22:05:07 -04:00
Jason Felds
9258d923e3
Make this run in 2010.
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Hmm...didn't I do this in the futures branch?
2012-03-18 15:52:07 -04:00
Jonathan Payne
cd3fc694cc
revert comments
2012-03-17 00:27:05 -07:00