Yauhen Artsiukhou
705cd55a04
Add native restart menu button
...
It should replace Simply Love restart hack.
Now it is possible to assign any button to restart.
2024-08-26 10:52:19 -07:00
Martin Natano
bacecae1f7
Decouple <vector>
2023-04-21 22:13:41 +02:00
Michael Sundqvist
0cba3579de
Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements
...
Fix whitespace changes
2022-07-31 22:14:38 +02:00
Martin Natano
4c0aef69dd
Remove legacy network code
2022-04-11 14:50:00 -07:00
Kyzentun Keeslala
1deb1dd9c0
Changed ScreenGameplay to not allow Ready and Go announcer sounds to play at the same time if the animation is zero length.
2016-06-09 16:05:49 -06:00
Kyzentun Keeslala
0de66f6e1a
Added pause menu to ScreenGameplay in default theme. Added SetPrevScreenName lua binding to Screen. Added begin_backing_out lua binding to ScreenGameplay.
2016-01-09 11:40:22 -07:00
Kyzentun Keeslala
f182a04780
Fixed pausing on ScreenGameplay by making GameState have a pause variable and not force the song position forward if the game is paused. Implementing a working pause button that the player can press is left as an exercise for the reader.
2015-09-03 14:39:57 -06:00
Kyzentun
17533e7b95
Holding select in gameplay now skips the current song in course or endless mode. Updated changelog.
2015-05-05 13:17:15 -06:00
Kyzentun
b4893e4a10
Structural changes to ScreenGameplay, Player, and NoteField to put the NoteField Board underneath everything except the song background. This includes underneath the combo/judgment when those are under the field. Screen filter in default theme moved to be part of the NoteField board so that it's always in the right place.
2015-04-03 14:19:28 -06:00
Kyzentun
55fb14cd10
Holding start to give up leaves gameplay instead of going to next song.
2014-12-22 03:52:08 -07:00
Kyzentun
7e73892e6e
Moved LifeType, DrainType, and BatteryLives from Song Options to Player Options. Added ScreenGameplay:FailFadeRemovePlayer lua function.
2014-08-06 23:26:05 -06:00
Kyzentun
ec3e76277c
Added interface for controlling the behavior of the hasts system. Added support for negative haste. Moves haste rate calculations to UpdateHasteRate. GetHasteRate now just returns the calculated value. Added FLOAT_NO_SPEED_INTERFACE and FLOAT_TABLE_INTERFACE macros to OptionsBinding.h
2014-05-05 14:16:08 -06:00
sigatrev
25ddd69208
added GetHasteRate method, made GiveUpSeconds a metric
...
without haste rate, it's impossible to display an accurate BPM. Give up
time should be controllable.
2014-04-15 12:27:54 -05:00
Ben "root" Anderson
c3daaf9ae2
Hack around ScreenGameplaySyncMachine trying to do a network game
2014-01-14 16:19:46 -06:00
Devin J. Pohly
d13ac7e7a2
modify Input() on screens to return boolean
2013-01-12 22:48:38 -05:00
Jason Felds
52df8ea981
War on -Werror, part 13: hodgehodge.
2012-12-27 12:07:02 -05:00
Jason Felds
2d3c3628a1
Add the SurvivalModOverride metric.
2011-11-28 19:13:15 -05:00
Mark Cannon
deb8ea5347
fix compile error, change RString to const RString& because I can; again, PLEASE try to compile your build before committing it :|
2011-10-06 23:32:23 -04:00
Flameshadowxeroshin
08de56bf23
i know nothing but i never let it stop me
2011-10-06 18:07:07 -05:00
Jason Felds
c8b0bf82c2
doxygen
2011-05-20 21:26:34 -04:00
Jason Felds
724fb20ca0
I know, I'm behind on doxygen.
2011-05-05 14:20:35 -04:00
AJ Kelly
438930f794
[ScreenGameplay] Added SongNumberFormat metric.
2011-04-21 13:49:54 -05:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
Jason Felds
8be622c969
Minor docs, wish to see git-hg merge take place.
2011-02-27 16:53:54 -05:00
AJ Kelly
48b9e6bb38
kill alternative input
2011-02-23 01:54:32 -06:00
AJ Kelly
00e71f9858
cleanup, some doxygening
2011-02-21 02:24:42 -06:00
Jason Felds
6f276da825
Document all FOREACH loops.
2011-02-18 21:16:11 -05:00
Jason Felds
e3e6eae012
More doxygen. Start of AutoScreenMessage( * );
...
The lack of semicolon messes up the doc generator.
2011-02-18 20:35:49 -05:00
Jason Felds
4621c13243
The usual.
2011-02-18 17:47:46 -05:00
AJ Kelly
cec320d923
slight change; UnpauseOnStart -> UnpauseWithStart to match internal metric name
2010-07-19 11:19:01 -05:00
Alberto Ramos
daa32fc3f8
Fixed the issue related to trigging holdheads before they reach the receptor, at least I think that, more tests to be done (issue 150)
2010-07-18 18:54:37 -06:00
AJ Kelly
6eb23862fa
various other cleanup
2010-05-22 10:12:20 -05:00
AJ Kelly
5c5ef54a48
various changes from sm4 and sm-ssc (svn); see updated changelog for the full information
2010-02-18 23:17:24 -06:00
AJ Kelly
ca8f660c4f
syncing changes from ssc svn, mostly.
...
[Course.cpp] HasTimedMods() now actually checks for timed mods (technically non-global) instead of being a clone of HasMods()
[Player.cpp] add MAX_HOLD_LIFE/[Player] MaxHoldLife metric
[ScreenGameplay] looking into places to put loading of replay data, perhaps?
[elsewhere] lots of cleanup, and I'm sure there's lots more to be done.
add a todo to ProductivityHelpers.
2010-02-02 16:00:10 -06:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00