doxygen
This commit is contained in:
+13
-6
@@ -78,8 +78,9 @@ public:
|
||||
// Lua
|
||||
void PushSelf( lua_State *L );
|
||||
|
||||
/** @brief The present Player that is playing the game. */
|
||||
/** @brief The present Player's number. */
|
||||
PlayerNumber m_pn;
|
||||
/** @brief The present Player's multiplayer number. */
|
||||
MultiPlayer m_mp;
|
||||
bool m_bIsDummy;
|
||||
int m_iDummyIndex;
|
||||
@@ -122,6 +123,7 @@ public:
|
||||
|
||||
/** @brief The NoteData the Player has to get through. */
|
||||
NoteData m_NoteData;
|
||||
/** @brief The specific Player that is going to play. */
|
||||
Player *m_pPlayer;
|
||||
|
||||
/**
|
||||
@@ -222,12 +224,14 @@ protected:
|
||||
|
||||
virtual void InitSongQueues();
|
||||
|
||||
/** @brief The different game states of ScreenGameplay. */
|
||||
enum DancingState {
|
||||
STATE_INTRO = 0, // not allowed to press Back
|
||||
STATE_DANCING,
|
||||
STATE_OUTRO, // not allowed to press Back
|
||||
STATE_INTRO = 0, /**< The starting state, pressing Back isn't allowed here. */
|
||||
STATE_DANCING, /**< The main state where notes have to be pressed. */
|
||||
STATE_OUTRO, /**< The ending state, pressing Back isn't allowed here. */
|
||||
NUM_DANCING_STATES
|
||||
} m_DancingState;
|
||||
}
|
||||
/** @brief The specific point within ScreenGameplay. */ m_DancingState;
|
||||
bool m_bPaused;
|
||||
|
||||
GameController m_PauseController;
|
||||
@@ -261,8 +265,10 @@ protected:
|
||||
|
||||
Transition m_Ready;
|
||||
Transition m_Go;
|
||||
/** @brief The transition to use when all players have failed. */
|
||||
Transition m_Failed;
|
||||
Transition m_Toasty; // easter egg
|
||||
/** @brief The transition to use when one player earns an easter egg. */
|
||||
Transition m_Toasty;
|
||||
|
||||
/**
|
||||
* @brief How much time has the player survived in the extra stage?
|
||||
@@ -284,6 +290,7 @@ protected:
|
||||
|
||||
BeginnerHelper m_BeginnerHelper;
|
||||
|
||||
/** @brief The NoteData that controls the lights on an arcade cabinet. */
|
||||
NoteData m_CabinetLightsNoteData;
|
||||
|
||||
vector<PlayerInfo> m_vPlayerInfo; // filled by SGameplay derivatives in FillPlayerInfo
|
||||
|
||||
Reference in New Issue
Block a user