Chris Danford
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8555a6da45
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use Lua to execute commands
(needs cleanup)
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2005-01-26 11:21:43 +00:00 |
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Chris Danford
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cd9c48d645
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LuaHelpers -> LuaManager
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2005-01-24 02:26:55 +00:00 |
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Glenn Maynard
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91a6486f9e
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start changing Lua to a singleton object
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2005-01-19 22:27:24 +00:00 |
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Chris Danford
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ed19821e09
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rename: ActorCommand -> Command
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
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2004-12-03 05:19:46 +00:00 |
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Chris Danford
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ab37218c47
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rename: ModeChoice -> GameCommand
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2004-12-02 06:29:20 +00:00 |
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Chris Danford
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e1da21f61c
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Let ActorCommand do the parsing for ModeChoice
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2004-12-02 05:56:38 +00:00 |
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Chris Danford
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7f336c2ce6
|
self-registering screen classes
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2004-11-26 17:28:47 +00:00 |
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Chris Danford
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21871f7c3d
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Parse F theme metrics as Lua expressions. I'll regroup LuaHelpers as a singleton subsystem soon.
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2004-09-22 04:55:31 +00:00 |
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Glenn Maynard
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e4d124dd91
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license update
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2004-06-08 05:22:33 +00:00 |
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Glenn Maynard
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4cbf2478f5
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missing headers
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2004-06-08 00:45:30 +00:00 |
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Chris Danford
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bfd7b1930c
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simplify name update logic
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2004-05-03 00:34:54 +00:00 |
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Chris Danford
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394c5186ed
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fix warnings
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2004-03-22 00:54:31 +00:00 |
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Glenn Maynard
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629fa68eaa
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fix output
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2004-02-16 04:37:49 +00:00 |
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Glenn Maynard
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d075baa5d1
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ScreenBranch: use ModeChoice
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2004-02-16 04:31:18 +00:00 |
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Glenn Maynard
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2fac4ffb5b
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use Lua::RunExpression
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2004-02-15 01:07:37 +00:00 |
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Glenn Maynard
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984dc752b2
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add song-based branching
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2004-01-22 03:26:59 +00:00 |
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Chris Danford
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fca912cb16
|
new grading scale
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2004-01-20 03:32:48 +00:00 |
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Chris Danford
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e36b7e0120
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generalize branching screens with ScreenBranch
Add ScreenRemoveMemoryCard
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2003-12-24 20:29:26 +00:00 |
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