Glenn Maynard
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cba25bd409
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fix flush
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2005-02-07 07:40:50 +00:00 |
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Glenn Maynard
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7e877634c4
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use plain locked vectors; less opportunity for memory leaks
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2005-02-07 07:25:32 +00:00 |
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Glenn Maynard
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c2317c7a40
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use a wakeup signal instead of lame polling (cleanups as a result coming)
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2005-02-07 07:06:28 +00:00 |
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Glenn Maynard
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c60f76ebb5
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simplify: remove g_ThreadedMusicStart
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2005-02-07 06:56:05 +00:00 |
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Glenn Maynard
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9fc30dc5e2
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comment
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2005-02-07 06:55:26 +00:00 |
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Glenn Maynard
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3a9b2f7f4b
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working on fixing up extra loads when entering play mode in the editor
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2005-01-15 01:28:29 +00:00 |
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Glenn Maynard
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c6370d4fcd
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add GameSoundManager::Flush
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2004-12-27 22:19:22 +00:00 |
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Glenn Maynard
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c263c27fba
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remove StopPlayingSoundsForThisThread
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2004-11-15 04:18:21 +00:00 |
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Glenn Maynard
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a5dae29422
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reduce lock contention
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2004-09-08 01:38:22 +00:00 |
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Glenn Maynard
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07657c6203
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oops, that's wrong; revert until I get it right
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2004-08-30 07:27:34 +00:00 |
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Glenn Maynard
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6ac1d7c449
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avoid holding GameSoundManager lock while stopping sounds
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2004-08-30 04:03:39 +00:00 |
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Glenn Maynard
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40f7dc38f1
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fix menu beat syncing
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2004-08-15 23:51:47 +00:00 |
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Glenn Maynard
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7ad61f1f07
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GameSoundManager::PlayMusic interface tweak
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2004-08-15 23:15:34 +00:00 |
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Glenn Maynard
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633ec5239e
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cleanup
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2004-08-02 22:15:28 +00:00 |
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Glenn Maynard
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9f03ab1e1b
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allow providing TimingData for music, instead of reading from a file; this
saves an unnecessary file read since song data is already in memory
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2004-08-02 22:12:54 +00:00 |
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Glenn Maynard
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94d0cba859
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RageSounds -> GameSoundManager
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2004-07-08 00:10:34 +00:00 |
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