Steve Checkoway
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d2d24ceb4b
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Cleanup.
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2006-06-26 11:36:10 +00:00 |
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Steve Checkoway
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4524010d56
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Apply RemoveSimultaneousNotes to each part of a composite NoteData.
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2006-06-26 11:35:52 +00:00 |
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Steve Checkoway
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78eb52a75c
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Add missing header.
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2006-06-26 10:57:26 +00:00 |
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Steve Checkoway
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0279fd908f
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CombineCompositeNoteData(). This will not let you place a note inside a hold note that already exists. Use this when loading from a string as well.
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2006-06-26 10:57:10 +00:00 |
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Steve Checkoway
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8129d943ba
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It's hard to maintain this information when using begin() and end() so rather than wrapping the iterators, just check each time IsComposite() is called since it doesn't happen _that_ often. Just don't call IsComposite() often.
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2006-06-26 09:33:11 +00:00 |
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Chris Danford
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ec9d50c332
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check for period mismatches
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2006-06-26 09:05:20 +00:00 |
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Glenn Maynard
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3f48b7f729
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save language after changing
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2006-06-26 05:08:55 +00:00 |
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Glenn Maynard
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c08e133f02
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RageDisplay_Null.cpp:89: warning: missing initializer for member `DisplayResolution::bStretched'
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2006-06-25 21:42:50 +00:00 |
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Glenn Maynard
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861d515d82
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NoteField.cpp:153: warning: converting to non-pointer type `int' from NULL
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2006-06-25 21:40:42 +00:00 |
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Glenn Maynard
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7c3c56f2b9
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SetHibernate can be called after queuing tweens. GetLengthSeconds is hacky, and needs to be removed ...
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2006-06-25 20:08:31 +00:00 |
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Glenn Maynard
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33d89da000
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bind GetNextScreen
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2006-06-25 20:06:06 +00:00 |
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Josh Allen
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08a76abd14
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Allow selection of different profiles for different users. Two player login is still broken though.
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2006-06-25 19:50:08 +00:00 |
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Josh Allen
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eee0551fea
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Quad to AutoActor
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2006-06-25 19:26:39 +00:00 |
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Glenn Maynard
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3a10111e99
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bleh. Too much doesn't use the standard StartTransitioning/Cancel paths; this needs to be transitioned. Don't need m_sPrevScreen, though.
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2006-06-25 18:14:42 +00:00 |
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Glenn Maynard
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b0055b0853
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simplify. Don't separate "next" and "cancel" as much: to cancel, set the next screen to PREV_SCREEN, and use SM_GoToNextScreen.
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2006-06-25 18:11:09 +00:00 |
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Chris Danford
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cee1f2205c
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hex <-> binary format string changes from Steve
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2006-06-25 05:56:41 +00:00 |
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Chris Danford
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37db209bc9
|
hex <-> binary format string changes from Steve
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2006-06-25 05:30:36 +00:00 |
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Steve Checkoway
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477a2c99b3
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I do not have time to fix these tests since they do not compile, but libresample is no longer in the repository.
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2006-06-25 05:12:06 +00:00 |
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Steve Checkoway
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5b6028c73e
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No more libresample thanks to Glenn's Herculean effort to rewrite that code.
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2006-06-25 04:57:35 +00:00 |
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Chris Danford
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304d4c33ae
|
add HexToBinary, move to RageUtil
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2006-06-25 04:21:58 +00:00 |
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Glenn Maynard
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db86dbb519
|
fix if iPadding < 0
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2006-06-25 04:00:34 +00:00 |
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Glenn Maynard
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fa0af16dea
|
typo
|
2006-06-24 22:32:27 +00:00 |
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Glenn Maynard
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bd2246f8ae
|
ScreenWithMenuElementsSimple
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2006-06-24 18:06:05 +00:00 |
|
Glenn Maynard
|
42b53d9334
|
add GenericTweenOff
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2006-06-24 18:03:16 +00:00 |
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Glenn Maynard
|
3685ff4cd8
|
Only SWME::BeginScreen calls TweenOnScreen. TweenOnScreen should only do ON_COMMANDs. Move SortByDrawOrder out.
|
2006-06-24 17:58:43 +00:00 |
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Chris Danford
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b44ad7a4e0
|
preserve language name case in file name if LanguageInfo not available
|
2006-06-24 16:57:39 +00:00 |
|
Jason Felds
|
3f15b07616
|
Add ScreenGameplayShared.*
|
2006-06-24 16:46:38 +00:00 |
|
Steve Checkoway
|
1e7852ed1f
|
Don't crash if we're not editing a course entry.
|
2006-06-24 07:46:17 +00:00 |
|
Glenn Maynard
|
f7494da13e
|
cleanup
|
2006-06-24 05:52:25 +00:00 |
|
Glenn Maynard
|
12de9309d6
|
defined intptr_t
|
2006-06-24 05:42:52 +00:00 |
|
Glenn Maynard
|
87cc6c593f
|
real fix for VC6
|
2006-06-24 05:40:12 +00:00 |
|
Glenn Maynard
|
29cea74bdf
|
yes
|
2006-06-24 05:25:39 +00:00 |
|
Chris Danford
|
aa88059c80
|
fix mis-named: GetOptionNames -> GetModifierNames
|
2006-06-24 05:16:38 +00:00 |
|
Chris Danford
|
282c4d82d5
|
fix VC6 compile
|
2006-06-24 05:14:13 +00:00 |
|
Chris Danford
|
26ce4fa74d
|
split strings and metrics
|
2006-06-24 05:13:54 +00:00 |
|
Glenn Maynard
|
d27b40598e
|
fix backgrounds put back in prepared list when they should be deleted
|
2006-06-24 05:07:04 +00:00 |
|
Steve Checkoway
|
08146691e7
|
Cleanup.
|
2006-06-24 04:42:49 +00:00 |
|
Steve Checkoway
|
fa76d771f3
|
Shared.
|
2006-06-24 04:21:13 +00:00 |
|
Steve Checkoway
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e1f9e558df
|
Map between PlayerNumber and PlayerInfo. Most subclasses use a one to one mapping so that's what ScreenGameplay's version will do. If you need other behavior, implement this member function.
|
2006-06-24 04:19:00 +00:00 |
|
Steve Checkoway
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d008b0aa8b
|
Use doubles track spacing and revert m_iInputColumn.
|
2006-06-24 04:02:43 +00:00 |
|
Steve Checkoway
|
3c590a2433
|
If the player is using both sides, look at both controllers.
|
2006-06-24 04:01:18 +00:00 |
|
Steve Checkoway
|
a49787da67
|
Shared players will only be using the master player's NoteData, Check that the track actually exists before attempting to use it.
|
2006-06-24 03:31:16 +00:00 |
|
Steve Checkoway
|
8f441235a3
|
Add Lua binding for current StyleType.
|
2006-06-24 03:29:56 +00:00 |
|
Steve Checkoway
|
ae4e5ba9e5
|
More Sprite debugging.
|
2006-06-24 01:33:17 +00:00 |
|
Glenn Maynard
|
e6d128cb7b
|
move BG OnCommand back; comment
|
2006-06-24 01:27:01 +00:00 |
|
Glenn Maynard
|
e61568e4cd
|
only put the screen/background into g_pSharedBGA/g_ScreenStack in ActivatePreparedScreen; run start functions in LoadDelayedScreen
|
2006-06-24 01:21:21 +00:00 |
|
Glenn Maynard
|
3dbd1bec71
|
return a bool: true if all parts loaded
|
2006-06-24 00:59:23 +00:00 |
|
Steve Checkoway
|
9a5374e23f
|
Use AbortRetryIgnore, don't just Throw.
|
2006-06-24 00:58:38 +00:00 |
|
Glenn Maynard
|
b1fdee1bad
|
move assert to the right place
|
2006-06-24 00:50:08 +00:00 |
|
Steve Checkoway
|
d2db559fb3
|
Cleanup.
|
2006-06-24 00:22:13 +00:00 |
|