Glenn Maynard
eb376fca1d
simplify singleton registration. Add the singleton global
...
to Lua when the singleton is constructed, and not in the
binding class. The binding just adds the class bindings
(the same as for a non-singleton class). This way, the
binding is available to Lua as soon as the class is constructed.
2006-09-21 04:20:08 +00:00
Chris Danford
66d25f70ec
AccumStageStats -> AccumPlayedStageStats
2006-07-03 00:04:30 +00:00
Chris Danford
b03b2dc768
tab cleanup
2006-02-06 01:25:58 +00:00
Chris Danford
bd27094630
move function body to cpp
2005-06-02 04:32:51 +00:00
Glenn Maynard
411068b893
remove unused
2005-04-06 02:00:15 +00:00
Chris Danford
00e4c2686e
clear all stage stats to fix accumulating life and combo memory
2005-04-04 12:45:35 +00:00
Chris Danford
c500975854
fix AccumStageStats doesn't get cleared between games
2005-03-26 17:30:37 +00:00
Glenn Maynard
4e4b6df7aa
move code to StatsManager::CommitStatsToProfiles
2005-02-23 04:32:45 +00:00
Chris Danford
ad3c10f251
move GetEvalStageStats into StatsManager
...
Add GetAccumStageStats
2005-02-16 19:40:09 +00:00
Chris Danford
bb712884bb
move global StageStats into a singleton
2005-02-16 03:25:45 +00:00