Chris Danford
2abd14b929
fix grade calculation. duh.
2004-01-20 07:38:48 +00:00
Chris Danford
c8fc9ddeae
options name cleanup, fixes
2004-01-20 07:09:44 +00:00
Chris Danford
fca912cb16
new grading scale
2004-01-20 03:32:48 +00:00
Chris Danford
96a7cb0bcd
allow display of negative dance points
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stop counting dance points after fail
2004-01-12 06:45:36 +00:00
Glenn Maynard
f5d1503387
fix warnings
2004-01-03 04:29:42 +00:00
Chris Danford
ecb14ad0c1
fix grading
2004-01-02 21:11:38 +00:00
Chris Danford
40b2ecfee5
simplify mine scoring
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add separate dance point weights for mines
2004-01-02 08:43:14 +00:00
Chris Danford
4640fb10ad
move percent score and and grading constants to prefs
2004-01-02 01:39:14 +00:00
Glenn Maynard
d5d1ea5ca4
move AllFailedEarlier into StageStats
2003-12-31 20:58:14 +00:00
Glenn Maynard
a07d9e28d7
noisy
2003-12-23 22:31:47 +00:00
Glenn Maynard
be3db8a4b5
rollover fix
2003-12-23 06:03:22 +00:00
Glenn Maynard
33899d03d6
combo graph fix
2003-12-23 04:44:34 +00:00
Glenn Maynard
9170e91bcc
Move CurStageStats and vPlayedStageState out of GAMESTATE. Having
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GameState.h depend on StageStats.h is too inconvenient.
2003-12-23 00:26:00 +00:00
Glenn Maynard
a7eb381bbb
combo graph half-fix (but still wrong)
2003-12-22 23:25:33 +00:00
Glenn Maynard
a1458b2095
simplify and fix up combo/life stats
2003-12-22 01:55:03 +00:00
Glenn Maynard
c8419edfec
fix warnings
2003-12-19 08:11:45 +00:00
Glenn Maynard
8bea794083
const fix
2003-12-18 03:22:58 +00:00
Chris Danford
8d6b19ad7a
more stats.html categories
2003-12-09 10:20:18 +00:00
Glenn Maynard
4c5abe44d0
It's possible to get 100% (or higher) DP in battle mode while still having
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judgements under Perfect (due to runtime modifiers). Only give a AAA if
all taps are marvelous or perfect.
2003-12-03 04:36:29 +00:00
Glenn Maynard
2618b4bfdd
typo
2003-12-03 04:29:25 +00:00
Steve Checkoway
258982f934
Better fix of the warnings in the format string.
2003-11-17 01:45:29 +00:00
Steve Checkoway
60a16b4507
Fix harmless warning.
2003-11-17 00:54:33 +00:00
Chris Danford
29c9770315
fix "can't hit taps on same line as mines"
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move life deltas to prefs
separate life delta for stepping on a mine
2003-11-11 07:36:28 +00:00
Glenn Maynard
cdd1f885bf
mvoe logic to StageStats::AllFailed
2003-11-03 23:55:58 +00:00
Glenn Maynard
54ab1e1382
Add GetMaxCombo.
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Store combo rollover separately in the combo record.
2003-11-02 17:05:11 +00:00
Glenn Maynard
c588f1938c
remove traces
2003-10-31 03:11:02 +00:00
Glenn Maynard
fc97fba3b3
fix stats glitches
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add StageStats::FullCombo
2003-10-30 04:41:03 +00:00
Glenn Maynard
6f1e54a853
add ComboList, Finish
2003-10-23 06:17:12 +00:00
Glenn Maynard
ce9b1909f2
keep track of life
2003-10-16 06:49:02 +00:00
Chris Danford
668d1974f3
add top5 high score saving of Courses and Steps for memory cards/ranking screen
2003-10-14 17:06:30 +00:00
Glenn Maynard
70d4e23d2c
Lock the life meter after failing.
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If m_bTwoPlayerRecovery (normal): only lock and fail in FAIL_END_OF_SONG
if both players were failing at the same point. (Before, FAIL_ARCADE
would pass as long as one player was passing at any given point,
but FAIL_END_OF_SONG would fail at the end if all players were failing
at any point, which made FAIL_END_OF_SONG harder than FAIL_ARCADE
in some cases.)
Don't show the danger animation in FAIL_OFF.
2003-10-13 03:24:28 +00:00
Glenn Maynard
259bbcb40b
add StageStats::GetPercentDancePoints
2003-10-12 21:48:05 +00:00
Glenn Maynard
b13cb43aa6
IniFile::GetValueB->GetValue, etc. Cleanup.
2003-10-02 02:03:29 +00:00
Glenn Maynard
e6552f16b9
Calc grade based on iTapNoteScores and iHoldNoteScores.
2003-10-01 23:47:17 +00:00
Glenn Maynard
751ca831c2
Add StageStats::bFailedEarlier, to simplify gameplay logic. This should
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fix course weirdness.
2003-09-15 22:48:37 +00:00
Glenn Maynard
09109196d9
Track number of consecutive misses internally.
2003-09-06 02:26:06 +00:00
Glenn Maynard
112cb0b384
simplify
2003-09-06 02:05:39 +00:00
Glenn Maynard
5ef82e798b
Rename StageStats::operator+= to AddStats. (easier to grep for)
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Keep track of whether each stage in StageStats was an extra stage.
GAMESTATE->m_vPassedStageStats now holds all played songs,
including failed ones (renaming in a moment).
GameState::GetFinalEvalStatsAndSongs logic was weird. Simplify.
2003-09-06 01:35:29 +00:00
Glenn Maynard
d1edec229d
Silly fix.
2003-09-06 01:18:55 +00:00
Glenn Maynard
9ff98a51cb
Add StageStats::OnePassed.
2003-09-06 00:33:09 +00:00
Glenn Maynard
42dd286334
AAAA fix
2003-08-13 19:52:19 +00:00
Glenn Maynard
05de095e0e
Keep track of total error, in ms.
2003-07-31 23:01:02 +00:00
Glenn Maynard
0b1f5b9dac
Huh? iPossibleDancePoints is always >= 0. Is this what you meant?
2003-07-24 19:29:51 +00:00
Andrew Wong
850f591351
scoring fix - still need to check for fail for scoring purposes on fail_end_of_song and fail_off
2003-07-24 09:25:25 +00:00
Thad Ward
26fdd1f8a2
nul. bumping cvs to verify things..
2003-07-06 08:58:44 +00:00
Glenn Maynard
684f159ed3
avoid potential div/0
2003-06-29 19:28:55 +00:00
Glenn Maynard
f345edb366
store scores as ints
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nonstop scoring fixes
2003-06-18 20:08:39 +00:00
Chris Danford
04145caf72
fix subtle bugs that caused inaccurate judgment totals with AI player
2003-04-10 05:46:31 +00:00
Chris Danford
9dbbb7949e
ScoreKeeperMAX2:
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- Jumps count as 2 toward combo, but 1 toward judgement totals
- Only Perfect or better increments combo in courses
2003-03-16 20:55:45 +00:00
Glenn Maynard
788ac6a09d
Keep track of played and passed songs separately; it's too much
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of a hassle to try to derive one from the other.
2003-02-24 02:43:05 +00:00