const fix
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@@ -74,7 +74,7 @@ void StageStats::AddStats( const StageStats& other )
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}
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}
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Grade StageStats::GetGrade( PlayerNumber pn )
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Grade StageStats::GetGrade( PlayerNumber pn ) const
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{
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ASSERT( GAMESTATE->IsPlayerEnabled(pn) ); // shouldn't be calling this is player isn't joined!
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@@ -24,7 +24,7 @@ struct StageStats
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{
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StageStats();
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void AddStats( const StageStats& other ); // accumulate
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Grade GetGrade( PlayerNumber pn );
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Grade GetGrade( PlayerNumber pn ) const;
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bool OnePassed() const;
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bool AllFailed() const;
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float GetPercentDancePoints( PlayerNumber pn ) const;
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