Chris Danford
112564dc99
fix [Common] DefaultModifers not being applied in most places
2005-10-27 07:51:37 +00:00
Chris Danford
5d7885c764
move game prefs into PrefsManager
2005-10-27 04:54:45 +00:00
Chris Danford
6889c8be3f
Move "30misses" to a GiveUp metric. It's not very different from FailEndOfSong.
...
Only fail when giving up if died earlier.
2005-04-27 06:34:53 +00:00
Chris Danford
f8904f3b92
add basic survival gameplay
2005-04-21 04:27:13 +00:00
Chris Danford
ea31bb3f90
add AutosyncMachine (shift + F6)
2005-04-11 04:50:39 +00:00
Glenn Maynard
f0c0a532f9
sscanf("%f") -> strtof()
2004-08-10 22:19:06 +00:00
Chris Danford
10c5ca4759
add ability to reset to the default fail mode in metrics
2004-07-31 23:58:53 +00:00
Chris Danford
35869118d9
add FAIL_COMBO_OF_30_MISSES
2004-07-31 19:14:53 +00:00
Chris Danford
51366df8cc
name cleanup: PLAY_MODE_ARCADE -> PLAY_MODE_REGULAR
2004-06-11 06:05:35 +00:00
Chris Danford
62acd3526f
name cleanup: FAIL_ARCADE -> FAIL_IMMEDIATE
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clean up fail logic
add pref: Min1FullSongInCourses
2004-06-08 07:16:28 +00:00
Glenn Maynard
549cd7c83f
license updates
2004-05-31 21:35:31 +00:00
Glenn Maynard
333e32ef25
operator== is always const
2004-01-18 07:44:39 +00:00
Chris Danford
2767e78218
cleanup options comparison
2004-01-11 04:33:21 +00:00
Glenn Maynard
43ed677045
Fix PlayerOptions::GetString percentage rounding.
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Merge ScreenGameplay::SM_NotesEnded code paths.
Replace FAIL_PASSMARK with PlayerOptions FailMark:
It's simpler: only one test (in SM_NotesEnded). It can be 1: changed easily:
say "80% FailMark" for BM; 2: set per-player, if some mode wants an easier
setting for easier difficulties; 3: changed during courses (if you really wanted to).
It coexists with fail types. In some BeatMania games, you have to be over 80%
at the end to pass, but you also fail immediately if the bar empties.
One thing to be careful of: since it coexists with fail types, setting FailOff doesn't
disable FailMark failing. If you want that, too, use "No FailMark".
The danger background works consistently. (If FailOff is set, the behavior is what
it was--no danger at all.)
2003-11-03 19:42:06 +00:00
Andrew Livy
93f2e21ce4
Added: 70% PassMark Fail Type
2003-11-03 03:30:39 +00:00
Glenn Maynard
adeee85e4a
Allow setting lives, regular drain type, bar and battery from SongOptions::FromString.
2003-09-29 06:22:13 +00:00
Glenn Maynard
aac37ab883
const fix
2003-09-29 05:01:41 +00:00
Glenn Maynard
048828e544
Add ComparePlayerOptions and CompareSongOptions.
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Fix "c200" never parsing.
2003-09-27 19:23:15 +00:00
Glenn Maynard
40d5240536
Allow modifier strings to set the level of a modifier, eg. "75% drunk".
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Allow disabling modifiers, eg. "no left".
2003-09-27 07:30:54 +00:00
Nick
5ff010ee4e
Added option to not save songs
2003-09-04 21:24:50 +00:00
Glenn Maynard
35f3225e4f
move function out of header
2003-08-13 18:30:46 +00:00
Chris Danford
e9a452e8da
course edit screen functional
2003-08-11 06:09:57 +00:00
Chris Danford
40195e81c7
header2 -> Common title
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Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
2003-04-01 19:31:27 +00:00
Glenn Maynard
7877e7689a
Don't Init() in FromString.
2003-02-22 21:56:59 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Chris Danford
707b4fe817
A persistent initial FailType now set in MachineOptions, but the temporary session FailType can be changed in SongOptions
2003-02-12 23:11:37 +00:00
Chris Danford
68f4bf1f31
cleaned up ShowSongOptions pref
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Added fade for missed tap notes
move FailType to MachineOptions (so it's persistent)
2003-02-12 22:05:14 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
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NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Glenn Maynard
f4dbed8221
stl-ize some stuff
2003-01-03 05:29:45 +00:00
Glenn Maynard
80c0f04397
use untemplated trim*
2002-10-31 08:05:13 +00:00
Glenn Maynard
7e9905995d
some more s/GetSize/size/ and other minor STLisms
2002-10-31 03:16:02 +00:00
Tom Jackson
22974dde2a
Added option for AutoAdjust
2002-10-01 01:55:07 +00:00
Chris Danford
4c3c43abcc
Broke noteskin colors into " Tap.colors" and " Hold.colors"
2002-08-03 18:40:09 +00:00
Chris Danford
4c12a0921b
Fixes to Extra Stage
2002-08-01 13:42:56 +00:00
Chris Danford
936fabbe85
more fixes to Oni and courses
2002-07-27 19:29:51 +00:00