048828e544
Fix "c200" never parsing.
133 lines
3.1 KiB
C++
133 lines
3.1 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: SongOptions
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "SongOptions.h"
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#include "RageUtil.h"
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void SongOptions::Init()
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{
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m_LifeType = LIFE_BAR;
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m_DrainType = DRAIN_NORMAL;
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m_iBatteryLives = 4;
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m_FailType = FAIL_ARCADE;
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m_bAssistTick = false;
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m_fMusicRate = 1.0f;
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m_bAutoSync = false;
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m_bSaveScore = true;
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}
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CString SongOptions::GetString()
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{
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CString sReturn;
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switch( m_LifeType )
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{
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case LIFE_BAR:
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switch( m_DrainType )
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{
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case DRAIN_NORMAL: break;
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case DRAIN_NO_RECOVER: sReturn += "NoRecover, "; break;
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case DRAIN_SUDDEN_DEATH: sReturn += "SuddenDeath, "; break;
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}
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break;
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case LIFE_BATTERY:
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sReturn += ssprintf( "%dLives, ", m_iBatteryLives );
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break;
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}
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switch( m_FailType )
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{
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case FAIL_ARCADE: break;
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case FAIL_END_OF_SONG: sReturn += "FailEndOfSong, "; break;
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case FAIL_OFF: sReturn += "FailOff, "; break;
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}
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if( m_fMusicRate != 1 )
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{
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CString s = ssprintf( "%2.2f", m_fMusicRate );
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if( s[s.GetLength()-1] == '0' )
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s.erase(s.GetLength()-1);
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sReturn += s + "xMusic, ";
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}
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if( m_bAutoSync )
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sReturn += "AutoSync, ";
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if( sReturn.GetLength() > 2 )
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sReturn.erase( sReturn.GetLength()-2 ); // delete the trailing ", "
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return sReturn;
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}
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/* Options are added to the current settings; call Init() beforehand if
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* you don't want this. */
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void SongOptions::FromString( CString sOptions )
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{
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// Init();
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sOptions.MakeLower();
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CStringArray asBits;
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split( sOptions, ",", asBits, true );
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for( unsigned i=0; i<asBits.size(); i++ )
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{
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CString& sBit = asBits[i];
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TrimLeft(sBit);
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TrimRight(sBit);
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Regex mult("^([0-9]+(\\.[0-9]+)?)xmusic$");
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vector<CString> matches;
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if( mult.Compare(sBit, matches) )
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{
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int ret = sscanf( matches[0], "%f", &m_fMusicRate );
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ASSERT( ret == 1 );
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}
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CStringArray asParts;
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split( sBit, " ", asParts, true );
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bool on = true;
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if( asParts.size() > 1 )
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{
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sBit = asParts[1];
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if( asParts[0] == "no" )
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on = false;
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}
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if( sBit == "norecover" ) m_DrainType = DRAIN_NO_RECOVER;
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else if( sBit == "suddendeath" ) m_DrainType = DRAIN_SUDDEN_DEATH;
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else if( sBit == "power-drop" ) m_DrainType = DRAIN_NO_RECOVER;
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else if( sBit == "death" ) m_DrainType = DRAIN_SUDDEN_DEATH;
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else if( sBit == "failarcade" ) m_FailType = FAIL_ARCADE;
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else if( sBit == "failendofsong" ) m_FailType = FAIL_END_OF_SONG;
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else if( sBit == "failoff" ) m_FailType = FAIL_OFF;
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else if( sBit == "assisttick" ) m_bAssistTick = on;
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else if( sBit == "autosync" ) m_bAutoSync = on;
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else if( sBit == "savescore" ) m_bSaveScore = on;
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}
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}
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bool CompareSongOptions( const SongOptions &so1, const SongOptions &so2 )
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{
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#define COMPARE(x) { if( so1.x != so2.x ) return false; }
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COMPARE( m_LifeType );
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COMPARE( m_DrainType );
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COMPARE( m_iBatteryLives );
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COMPARE( m_FailType );
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COMPARE( m_fMusicRate );
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COMPARE( m_bAssistTick );
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COMPARE( m_bAutoSync );
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COMPARE( m_bSaveScore );
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#undef COMPARE
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return true;
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}
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