sigatrev
82cb4a198d
Enums for TapNoteType, TapNoteSubType, and TapNoteSource
...
I intend to make additional useful information available on judgments,
such as TapNoteType and TapNoteSubType( for hold judgments ).
I am submitting this part as a separate pull request because it is more
generally applicable to anything TapNote related.
2014-08-02 00:38:48 -07:00
freem
6af6f98a05
make [ScreenHowToPlay] CharacterName metric work again
2014-08-02 00:38:45 -07:00
sigatrev
52c2801503
UpdateSongPositions
...
It is useful to have Player SongPositions update off of ScreenGameplay
for use with things like ArrowEffects.
ScreenGameplay, ScreenHowToPlay, and ScreenEdit stop GameSoundManager
from running GameState:UpdateSongPosition and do it themselves, so this
has no impact on the screen classes that cared about, and thus updated,
player SongPositions.
2014-08-02 00:38:43 -07:00
Devin J. Pohly
ce507b9800
use empty TimingData in Steps to signify fallback on Song timing.
...
This required using the new Steps::GetTimingData function and the allowEmpty
parameter to TimingData::TidyUpData when appropriate, as well as clearing the
TimingData to remove step timing rather than coping the song timing over it.
Fixes some odd editor behavior when changing song timing, and is overall a
slightly less hacky way of doing things.
2013-01-23 14:51:18 -05:00
Devin J. Pohly
0ae7b0da85
TimingData: add allowEmpty parameter to TidyUpData. always false for now...
2013-01-23 14:38:57 -05:00
AJ Kelly
8d8931999f
...fix ScreenHowToPlay not showing notes. Yes, I'm surprised as you are.
2012-07-03 01:40:15 -05:00
AJ Kelly
efb3b0b3ed
[ScreenHowToPlay] Run InitCommand on Characters if enabled.
2012-07-02 16:57:22 -05:00
AJ Kelly
359324d3c6
just some formatting crap
2012-01-16 12:12:37 -06:00
Flameshadowxeroshin
d955da9ed7
Fix bizarre search behavior
2012-01-08 17:03:06 +00:00
Jason Felds
6637a1f1a2
Fix Tickcount crash on ScreenHowToPlay.
2012-01-08 00:38:46 -05:00
Jason Felds
8c0341c3c6
ScreenHowToPlay shouldn't crash now.
...
...still now happy with the actual result, but...
...well, anyone want a stab?
2011-12-28 22:32:54 -05:00
Jason Felds
1e296ed0bf
[notesloader] More virtuals.
2011-06-09 21:27:47 -04:00
Jason Felds
b6bf776716
New branch: [notesloader]
...
Time to better unify our files and refactor properly.
2011-06-09 13:46:30 -04:00
Jason Felds
0a7b9ce170
Some respect for OOP. (MasterPlayerNumber)
2011-06-06 20:40:11 -04:00
Jason Felds
2526413d45
[default -> splittiming] Right, forgot this.
2011-05-16 20:39:20 -04:00
AJ Kelly
5e3aeb69c9
added stepstype to an assert msg
2011-05-15 13:49:05 -05:00
Jason Felds
fb8b387fb7
[splittiming] Compiles and links.
...
Not guaranteed to work. Adjustments to GameState
and SongPosition may still be needed.
2011-05-10 14:53:59 -04:00
Jason Felds
9cb41af5f4
[splittiming] All but ScreenEdit. (67)
2011-05-09 21:11:33 -04:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
AJ Kelly
53494f681a
forgot a variable. fixes compile.
2011-03-02 01:34:44 -06:00
AJ Kelly
402000e6e0
[ScreenHowToPlay] Allow themers to use either .ssc or .sm files.
...
(update comment on ScreenGameplaySyncMachine)
2011-03-02 01:33:29 -06:00
Jason Felds
9d13036e08
Add @briefs to the Luna classes.
...
Yeah...there was a lot. */
2011-02-19 12:26:18 -05:00
Jason Felds
16abbfb0fb
The only place that had judg"e"ment.
2011-02-18 23:32:08 -05:00
AJ Kelly
ce043d595b
allow themers to use .sm files as well as .ssc files for ScreenHowToPlay.
2011-02-13 16:55:51 -06:00
AJ Kelly
606cb4f76a
add comment, start working on making this assert message better
2011-02-13 16:18:41 -06:00
Jason Felds
565b9f9306
Get SSCLoader used when appropriate.
2011-02-11 00:10:57 -05:00
AJ Kelly
13ca90ff3f
[ScreenHowToPlay] Replaced LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND macro calls with ActorUtil::LoadAllCommandsAndSetXY(). Fixes an odd bug I ran into during the porting of DDR 5th Mix.
2010-12-29 17:01:52 -06:00
AJ Kelly
10e2f0ab3a
[ScreenHowToPlay] Have Character ignore the Miss steps instead of trying to hit them.
2010-12-28 13:44:38 -06:00
AJ Kelly
114e28a1d3
[ScreenHowToPlay] Added CharacterName metric, which will force the Character that shows up.
2010-12-27 00:08:52 -06:00
AJ Kelly
ddf9fe5e41
comment + cleanup
2010-12-20 19:37:21 -06:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00