add comment, start working on making this assert message better
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@@ -138,7 +138,8 @@ void ScreenHowToPlay::Init()
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const Style* pStyle = GAMESTATE->GetCurrentStyle();
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Steps *pSteps = SongUtil::GetStepsByDescription( &m_Song, pStyle->m_StepsType, "" );
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ASSERT_M( pSteps != NULL, ssprintf("%i", pStyle->m_StepsType) );
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// todo: make StepsType human readable. -aj
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ASSERT_M( pSteps != NULL, ssprintf("StepsType %i is NULL", pStyle->m_StepsType) );
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NoteData tempNoteData;
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pSteps->GetNoteData( tempNoteData );
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