Kevin Slaughter
c12257c1e7
For the most part, the player's highlight-bar sizing has been corrected. Will try to fix this more, later. need sleep ...
2003-04-30 09:14:19 +00:00
Kevin Slaughter
f99f7733c4
Completely re-designed ScreenSelectDifficultyEX to support EX's bar of icons, and added some scripting support (the input-lock and animation between difficulty/courses is now optional and scripted). Will add more scripting support tomorrow
2003-04-30 08:43:36 +00:00
Kevin Slaughter
93840f07b7
Accidently left one part uncommented. This part of ScreenSelectDifficultyEX is not ready. recommented. SORRY! :)
2003-04-26 07:04:13 +00:00
Kevin Slaughter
bef2a53f35
Fixed small bug that caused difficulty icons to show up incorrectly after the last commit.. ex: lgt, showed as oni/heavy showed as rave, etc..
2003-04-26 07:03:19 +00:00
Kevin Slaughter
17f2ab4033
Oi.. So it -had- to want 5 or 10 frames, not 7. Geez! Added blank frames to compensate
2003-04-26 06:56:58 +00:00
Kevin Slaughter
3bcb5b96b0
Changed old `difficulty icons 1x5' to match new 1x7
2003-04-26 06:48:17 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Chris Danford
6af055ddef
fix sloppy assert in Player. Oops
2003-04-11 00:12:07 +00:00
Glenn Maynard
0e8eb7060f
fix compile
2003-04-10 18:41:59 +00:00
Kevin Slaughter
375b34f71c
ScreenSelectDifficulty completely recoded to use vector of mode/difficulty choices, like the normal SSD does
2003-04-09 04:42:17 +00:00
Kevin Slaughter
d4c91605f3
Cleaned out old SSDEX files
2003-04-09 04:41:06 +00:00
Chris Danford
1627422e09
fix ScreenEvaluationCourse glitches
...
Change ScreenManager message sending methods for more precise control:
- SendMessageToTopScreen: handle the message immediately
- PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Chris Danford
769dac616f
fix compile errors
2003-03-09 01:31:15 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
...
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Kevin Slaughter
69d97d461b
ScreenSelectMaxType2 had a small veriable error that would not let it compile.. renamed p to pl is all..nuthin big
2003-03-08 08:03:22 +00:00
Chris Danford
a696414cac
Actor tween cleanup
...
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Kevin Slaughter
4f55de1074
Enhanced ScreenSelectDifficultyEX for even more accuracy, and to include battle mode. Added `solo singles', to allow 4-panel solo mode like 4th mix.. Also made new piccies for Battle mode ^_^
2003-02-27 10:56:37 +00:00
Glenn Maynard
7253dca8e4
quiet a warning
2003-02-22 00:33:22 +00:00
Kevin Slaughter
69f51bd394
Checked in files for ScreenSelectDifficultyEX
2003-02-21 10:05:13 +00:00