Steve Checkoway
763738cafa
Const.
2006-09-01 07:46:08 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Chris Danford
7af4f48eac
use AutoActor for CanGoLeft/Right so that Right can use the Left image but flipped
2005-08-30 07:58:24 +00:00
Chris Danford
4628bbbcf2
m_sprCanGo* should only be in OptionsCursorPlus
2005-07-30 04:57:09 +00:00
Chris Danford
27a4d9df27
add OptionsCursorPlus, an OptionsCursor with "CanGoLeft/Right" arrows
2005-07-30 04:48:37 +00:00
Glenn Maynard
5c441a5fdf
We load lots of the same thing in OptionRows. Instead of loading each one
...
individually, just load one and copy it for the rest; this avoids doing
the whole "search, read redir, find refcounted" code path for every
option. Don't load data from OptionRow::AfterImportOptions.
2005-07-15 05:34:54 +00:00
Chris Danford
ef6ea34f69
cursor: tween width at the same time as tweening the position for smoother motion
2005-04-22 20:59:01 +00:00
Chris Danford
bbadc010f4
Implement ScreenMiniMenu with ScreenOptions
2005-03-20 06:41:56 +00:00
Glenn Maynard
2412c73b22
comment, cleanup
2005-02-13 03:40:37 +00:00
Glenn Maynard
3798245ce6
license update
2004-06-07 21:14:03 +00:00
Glenn Maynard
efb1eb16cf
fix option underlines being the wrong width after changing for one frame
2004-01-09 03:44:15 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
...
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Glenn Maynard
24cc7a3c04
Get rid of all other #pragma once's, except the one in StdAfx.h.
...
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford
7c1bfb3a0d
big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
2002-08-13 23:26:46 +00:00