Commit Graph
14 Commits
Author SHA1 Message Date
Steve Checkoway 763738cafa Const. 2006-09-01 07:46:08 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Chris Danford 7af4f48eac use AutoActor for CanGoLeft/Right so that Right can use the Left image but flipped 2005-08-30 07:58:24 +00:00
Chris Danford 4628bbbcf2 m_sprCanGo* should only be in OptionsCursorPlus 2005-07-30 04:57:09 +00:00
Chris Danford 27a4d9df27 add OptionsCursorPlus, an OptionsCursor with "CanGoLeft/Right" arrows 2005-07-30 04:48:37 +00:00
Glenn Maynard 5c441a5fdf We load lots of the same thing in OptionRows. Instead of loading each one
individually, just load one and copy it for the rest; this avoids doing
the whole "search, read redir, find refcounted" code path for every
option.  Don't load data from OptionRow::AfterImportOptions.
2005-07-15 05:34:54 +00:00
Chris Danford ef6ea34f69 cursor: tween width at the same time as tweening the position for smoother motion 2005-04-22 20:59:01 +00:00
Chris Danford bbadc010f4 Implement ScreenMiniMenu with ScreenOptions 2005-03-20 06:41:56 +00:00
Glenn Maynard 2412c73b22 comment, cleanup 2005-02-13 03:40:37 +00:00
Glenn Maynard 3798245ce6 license update 2004-06-07 21:14:03 +00:00
Glenn Maynard efb1eb16cf fix option underlines being the wrong width after changing for one frame 2004-01-09 03:44:15 +00:00
Chris Danford 22ef6c358b moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Glenn Maynard 24cc7a3c04 Get rid of all other #pragma once's, except the one in StdAfx.h.
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford 7c1bfb3a0d big checkin - new noteskin format and XY positioning. I probably broke a lot of things. 2002-08-13 23:26:46 +00:00