sukibaby
abf89ec2b1
Replace SAFE_DELETE / SAFE_DELETE_ARRAY macros
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SAFE_DELETE -> RageUtil::SafeDelete
SAFE_DELETE_ARRAY -> RageUtil::SafeDeleteArray
Update JsonUtil.h to include RageUtil.h - MSVC doesn't need it included for some reason, but GCC and XCode does.
2024-09-30 15:13:32 -07:00
sukibaby
53cd968b90
Removing bApproximate (part 2)
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This should wrap up removing this flag from the code base.
2024-09-20 22:03:15 -07:00
sukibaby
21088502b9
Remove clamp macro
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Doesn't really need to exist since all it's doing is inlining std::clamp.
2024-09-03 20:50:48 -07:00
Yauhen Artsiukhou
705cd55a04
Add native restart menu button
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It should replace Simply Love restart hack.
Now it is possible to assign any button to restart.
2024-08-26 10:52:19 -07:00
din
9efc73df61
pref to bass simplify lighting
2023-12-13 08:53:08 -08:00
Martin Natano
bacecae1f7
Decouple <vector>
2023-04-21 22:13:41 +02:00
Martin Natano
78fb2e9fc3
Decouple <cstddef>
2023-04-20 11:21:29 +02:00
Martin Natano
093675cdc3
Use attributes where possible
2023-04-20 11:21:29 +02:00
Martin Natano
b68ca517e6
Clean up math functions
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- Remove checking for standard functions from the build system
- Prefix all invocations with std::
- Replace suffixed functions with unprefixed versions
- Include <cmath> in all files that use it and remove the global include
e.g. floorf(x) -> std::floor(x)
2023-04-19 19:31:40 +02:00
Michael Sundqvist
0cba3579de
Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements
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Fix whitespace changes
2022-07-31 22:14:38 +02:00
Martin Natano
b6cc8f90fc
Align defaults with SL recommendations
2022-05-11 22:31:37 +02:00
Martin Natano
4c0aef69dd
Remove legacy network code
2022-04-11 14:50:00 -07:00
Gareth Francis
aeb5c7598f
Handle exceptions in int conversions ( #2092 )
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* RageUtil: Add exception-safe wrappers around std::stoi, stol, stoll
* Replace use of std::stoi with exception-safe StringToInt
2021-02-15 12:36:51 -08:00
FMS-Cat
7d2a70db23
feat (RateModsAffectFGChanges): Actually implemented
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I'm trying to transfer the nITG implementation for now
2020-10-20 02:16:02 +09:00
dinsfire64
95122bbccb
restore autogen lights
2019-12-16 20:44:02 -06:00
teejusb
7e3789b131
Integrate C++11 branch into 5_1-new
2019-06-22 12:35:38 -07:00
MrThatKid
eb78d14ab8
Moved display zbuffer clear to after notefields are drawn ( #1679 )
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* Added display zbuffer clear DrawNoteFieldBoard
* Removed display zbuffer clear in NoteField
2018-04-20 18:27:37 -07:00
Colby Klein
b4e02821e8
Revert "Improve handling of errors in lua functions and speed up calls. ( #1427 )"
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This reverts commit f10e3ae36a .
(it was a joke PR, do not fear)
2017-04-04 17:21:55 -07:00
Kyzentun
f10e3ae36a
Improve handling of errors in lua functions and speed up calls. ( #1427 )
2017-04-04 11:36:23 -07:00
Kyzentun Keeslala
ccc26c305a
UsePauseMenuInsteadOfGiveUp wasn't necessary for making start not give up on a song. Changed png load back to use setjmp/longjmp.
2016-07-12 21:00:54 -06:00
Kyzentun Keeslala
7bd64c32af
Added AllowHoldForOptions preference.
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Back button now only backs out of a screen on a press.
Updated changelog.
2016-06-24 16:55:01 -06:00
Kyzentun Keeslala
1deb1dd9c0
Changed ScreenGameplay to not allow Ready and Go announcer sounds to play at the same time if the animation is zero length.
2016-06-09 16:05:49 -06:00
Kyzentun Keeslala
0de66f6e1a
Added pause menu to ScreenGameplay in default theme. Added SetPrevScreenName lua binding to Screen. Added begin_backing_out lua binding to ScreenGameplay.
2016-01-09 11:40:22 -07:00
Flameshadowxeroshin
aba0f1f7b3
Rename GameButtonType_INVALID to GameButtonType_Menu.
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Strictly that's not right but close enough.
2015-12-05 20:02:00 -06:00
Flameshadowxeroshin
d329c80ad3
remove guitar cruft
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There was a bunch of code for handling guitar-specific input such as hammer-ons/pull-offs and strumming. Given that guitar was removed, and as far as I understand, will not be added back into SM5, it makes sense to remove code that had no other use.
2015-12-05 11:12:17 -06:00
Kyzentun Keeslala
f182a04780
Fixed pausing on ScreenGameplay by making GameState have a pause variable and not force the song position forward if the game is paused. Implementing a working pause button that the player can press is left as an exercise for the reader.
2015-09-03 14:39:57 -06:00
Kyzentun
17533e7b95
Holding select in gameplay now skips the current song in course or endless mode. Updated changelog.
2015-05-05 13:17:15 -06:00
Kyzentun
9829de8b56
Merge pull request #574 from kyzentun/stripes2
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Attempts to improve performance
2015-04-30 17:19:30 -06:00
Kyzentun
2656123464
RageTextureManager now keeps a map of textures by pointer for quicker lookup when deleting.
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RageTextureManager now keeps a map of textures that need updating, which is none of them because I couldn't find a class that inherits from RageTexture that doesn't have an empty Update function.
ArrowEffects now requires setting the current PlayerOptions before calling any functions. This might make moving to per-column mods easier, and reduces the direct usage of PlayerState.
Tipsy calculations for each column are done in ArrowEffects::Update instead of GetYPos and GetYOffset.
DrawHold changed to only call DrawHoldBody once. DrawHoldBody now does the normal and glow passes together instead of needing to be called twice.
DrawHoldPart changed to take most of its args in a struct.
Giant copy paste mess that NoteField was using to draw timing segment text replaced with a couple functions and a macro.
Selection glow for notefield is only calculated if a section is selected.
Added RageVector3 functions to CubicSplineN for NoteDisplay to use.
Actor effect period is cached now. Sprites and Models cache their animation length now.
ReceptorArrowRow no longer calls ArrowEffects::Update in gameplay.
2015-04-24 15:55:54 -06:00
Kyzentun
9314555e6d
Added preference for showing multiple toasties in one song. Added IsWaiting to Transition.
2015-04-18 08:52:57 -06:00
Kyzentun
c50b12b8c6
Changed toasty logic to trigger multiple times without requiring a W3.
2015-04-17 16:26:39 -06:00
Kyzentun
b4893e4a10
Structural changes to ScreenGameplay, Player, and NoteField to put the NoteField Board underneath everything except the song background. This includes underneath the combo/judgment when those are under the field. Screen filter in default theme moved to be part of the NoteField board so that it's always in the right place.
2015-04-03 14:19:28 -06:00
Kyzentun
2b7ebb3729
Added lookup table system to TimingData so that GetBeatAndBPS and GetElapsedTime don't have to walk through the entire list of timing segments several times every frame during gameplay.
2015-03-14 23:17:35 -06:00
Kyzentun
b293a8c073
Added debug key for toggling action sounds off. Touches every place that RageSound::Play is called, hope I didn't miss one.
2015-02-28 06:25:02 -07:00
Kyzentun
7687d5c8a1
Merge branch 'master' of https://github.com/Flameshadowxeroshin/stepmania
2015-01-28 09:52:53 -07:00
Kyzentun
40b25e6220
Fixed conflicts to merge kickbox in.
2015-01-27 18:03:41 -07:00
Flameshadowxeroshin
f230729a6f
unsigned int combo and score, Player::IncrementComboOrMissCombo
2015-01-23 10:25:06 -06:00
Kyzentun
b09fc11210
Fixed routine notefield not being centered correctly. Hid couple-edit and threepanel styles because they don't seem intended to be playable.
2015-01-20 19:58:53 -07:00
Kyzentun
f4a718a824
SetCompatibleStylesForPlayers and ForceSharedSidesMatch added to GameState for SSM to use to fix style mismatch problems.
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StyleInputToGameInput changed to take a vector to return values in to handle multiple inputs mapped to a single column. Associated adjustments to everything that uses it.
Player no longer drops holds in columns that have multiple inputs mapped to them if the wrong one is held.
Running out of stage tokens changed from assert to error.
2015-01-17 21:15:15 -07:00
Kyzentun
55fb14cd10
Holding start to give up leaves gameplay instead of going to next song.
2014-12-22 03:52:08 -07:00
Kyzentun
3fb36af157
Separate styles for players. Notefields positioned between margins. Edit mode works for kickbox.
2014-12-09 22:27:00 -07:00
hanubeki
c407feeb34
Fix P2 input when PlayerAutoplay in P1
2014-10-27 00:14:35 +09:00
Kyzentun
2f37e9d8a9
Merge branch 'DefaultHeart' of https://github.com/kyzentun/stepmania
2014-09-14 21:07:54 -06:00
Kyzentun
1dbdca6b0a
Merge branch 'StageDispFixes' of https://github.com/kyzentun/stepmania
2014-09-14 21:06:27 -06:00
Kyzentun
f87afa8a4b
Added ScreenHeartEntry to default theme.
2014-09-12 15:07:46 -06:00
Kyzentun
bcb2589114
Fixed endless courses to make them repick on repeats and not crash after repeating.
2014-09-10 02:44:49 -06:00
Kyzentun
2199e7aafb
Fixed GAMESTATE:GetCurrentStage to use correct logic for determining if all human players are on final stage.
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THEME:GetPath lua functions can now pass true for the third arg if the element is optional.
Fixes to various StageDisplay things in default.
thify_number and thified_curstage_index lua functions added to default/Scripts/04 Other.lua.
2014-09-07 04:05:10 -06:00
Kyzentun
8ae17b4422
Changed LifeMeterTime to not crash when not in course mode. Changed _fallback's life settings back to forcing together. Added ForceImmediateFailForBattery theme metric. Gave up on FailFadeRemovePlayer lua function and removed it.
2014-08-19 23:58:35 -06:00
Kyzentun
7e73892e6e
Moved LifeType, DrainType, and BatteryLives from Song Options to Player Options. Added ScreenGameplay:FailFadeRemovePlayer lua function.
2014-08-06 23:26:05 -06:00
kyzentun
d7fade2f0b
Merge pull request #244 from sigatrev/TapNote-enums
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Enums for TapNoteType, TapNoteSubType, and TapNoteSource
2014-07-30 23:03:51 -06:00