Commit Graph
9 Commits
Author SHA1 Message Date
Glenn Maynard 5c441a5fdf We load lots of the same thing in OptionRows. Instead of loading each one
individually, just load one and copy it for the rest; this avoids doing
the whole "search, read redir, find refcounted" code path for every
option.  Don't load data from OptionRow::AfterImportOptions.
2005-07-15 05:34:54 +00:00
Chris Danford ef6ea34f69 cursor: tween width at the same time as tweening the position for smoother motion 2005-04-22 20:59:01 +00:00
Chris Danford bbadc010f4 Implement ScreenMiniMenu with ScreenOptions 2005-03-20 06:41:56 +00:00
Glenn Maynard 2412c73b22 comment, cleanup 2005-02-13 03:40:37 +00:00
Glenn Maynard 3798245ce6 license update 2004-06-07 21:14:03 +00:00
Glenn Maynard efb1eb16cf fix option underlines being the wrong width after changing for one frame 2004-01-09 03:44:15 +00:00
Chris Danford 22ef6c358b moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Glenn Maynard 24cc7a3c04 Get rid of all other #pragma once's, except the one in StdAfx.h.
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford 7c1bfb3a0d big checkin - new noteskin format and XY positioning. I probably broke a lot of things. 2002-08-13 23:26:46 +00:00