Commit Graph

16 Commits

Author SHA1 Message Date
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford 4223e09cc8 GetPathTo -> GetPath 2005-02-06 03:32:53 +00:00
Chris Danford 7f336c2ce6 self-registering screen classes 2004-11-26 17:28:47 +00:00
Glenn Maynard f7e215e914 cleanup 2004-09-28 05:51:10 +00:00
Chris Danford ec8813aedd fix confusing day and hour formatting 2004-08-31 08:29:34 +00:00
Glenn Maynard 6c1fed2b29 fix illegal aliasing 2004-07-11 03:50:52 +00:00
Glenn Maynard 94d0cba859 RageSounds -> GameSoundManager 2004-07-08 00:10:34 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Chris Danford a6ebc41e10 fix VC6 internal compiler error 2004-05-27 05:35:10 +00:00
Glenn Maynard b8c4c6abcc don't adjust time during rendering; it causes ugly glitches in the BGM
and effects as RageTimer tries to compensate for the wildly changing
time
2004-05-27 01:05:14 +00:00
Glenn Maynard 85992e6657 enable players, to fix FirstRunInitialScreen use.
call SortByDrawOrder
don't play ChangeSelection when moving down from the last row
fix aliasing problems
2004-05-27 00:48:34 +00:00
Chris Danford df5cd5e813 move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism 2004-05-01 23:19:33 +00:00
Glenn Maynard 187c490303 fix warnings 2004-04-18 22:07:26 +00:00
Chris Danford c84ff1e5be fix going up from first row 2004-04-18 21:48:54 +00:00
Chris Danford 299ae15e6f set time cleanup 2004-04-18 21:32:36 +00:00
Chris Danford b6bc1bf8ec add ScreenSetTime 2004-03-14 06:39:39 +00:00