- Moved end-of-line comments to preceding lines for better readability and to avoid potential line length issues across various files modified in previous commits.
- In the RageSoundReader_Chain constructor: Removed redundant initialization of m_iPreferredSampleRate. Replaced hardcoded 44100 with kFallbackSampleRate. Removed an unnecessary comment.
- Added braces consistently to single-statement if/else blocks across all recently modified sound system files. This enhances code clarity and maintainability by explicitly defining block scopes.
Replaces hardcoded 44100Hz values (used as fallbacks or for the "Default" sample rate preference) with a new constant `constexpr int kFallbackSampleRate = 44100;` defined in RageSound.h.
This constant is now used in:
- RageSoundReader_Silence
- RageSoundManager (for unloaded driver scenarios)
- All sound drivers' initialization logic for the "Default (0)" preference (DSound, WaveOut, AU, PulseAudio, OSS, WDMKS, Null)
- DSound primary buffer setup.
The English display name for the option has been updated to "Audio Sample Rate" for better clarity. Translations for this new option title have been added for Spanish, French, German, Japanese, Korean, Dutch, Polish, Slovak, and Traditional Chinese.
Key changes:
- Added "Sample Rate" to `ScreenOptionsGraphicsSound` with choices:
- "Default" (resolves to 44100 Hz for now)
- "44100 Hz"
- "48000 Hz"
- Created a new ConfOption "PreferredSampleRate" in `ScreenOptionsMasterPrefs.cpp` mapping UI choices to the integer values (0, 44100, 48000) for the existing `m_iSoundPreferredSampleRate` preference.
- Updated relevant sound drivers:
- DirectSound (RageSoundDriver_DSound_Software): Primary buffer now attempts to use the preferred rate. Secondary buffers already handled it correctly.
- WaveOut (RageSoundDriver_WaveOut): Already handled 0 as 44.1kHz correctly.
- PulseAudio (RageSoundDriver_PulseAudio): Ensured m_InitStream uses the constructor-initialized rate based on preference.
- AudioUnit (RageSoundDriver_AU): Already handled 0 as 44.1kHz and attempts to set hardware rate.
- OSS (RageSoundDriver_OSS): Updated to read and apply the preferred sample rate.
- WDMKS (RageSoundDriver_WDMKS): Updated to pass the resolved preferred rate to its stream opening logic.
- Null (RageSoundDriver_Null): Already handled 0 as 44.1kHz correctly.
- Updated `RageSoundReader_Chain` constructor to use the preferred system sample rate for its internal default.
- Added English localization for the new option title and explanation.
The implementation ensures that if the preference is 0 (Default), the system currently defaults to 44100 Hz across all drivers. This lays the groundwork for future dynamic hardware rate detection. A game restart is recommended for the new sample rate to take full effect.