Kyzentun Keeslala
0bb382f689
Hide mines that have been avoided so that TNS_AvoidMine isn't spammed every frame.
2015-09-02 21:34:32 -06:00
Prcuvu
5af37530d4
Rewrite power_of_two, using binary search.
2015-09-02 20:05:02 +08:00
Prcuvu
2ff411c7fc
Use Visual Studio implemented functions.
2015-09-01 12:21:11 +08:00
Kyzentun Keeslala
06c63364b1
Added check to ScreenEditMenu to force the master player number to Player 1 because edit mode depends on that heavily.
2015-08-29 18:48:44 -06:00
Kyzentun
410a33187a
Merge pull request #751 from Wallacoloo/follow-symlink
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Follow symbolic links when searching for executable directory
2015-08-27 20:30:09 -06:00
zardoru
82af76a53d
Add preview point and fix offset support, and linear solo bms layout.
2015-08-24 21:24:50 -03:00
zardoru
20422adda7
Add BMS support for myo2 channel layout and kb7 charts.
2015-08-23 23:33:09 -03:00
Colin Wallace
cd40b0aefb
Follow symbolic links when searching for executable directory
2015-08-23 01:02:40 -07:00
Colby Klein
a9b061f8f9
Remove hard-coded 480 for high res textures.
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Now it reads Common::ScreenHeight from the theme like it should.
2015-08-08 14:12:45 -07:00
Dan Guzek
759c8c0897
have udev only log PIUIO LightState upon change
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Previously, the PIUIO_Leds code logged every LightState of every PIUIO_Led light with every call of Set()
This commit adds checks to see if each of the PIUIO_Leds have changed LightState since the last Set() and skips logging the current LightState if there is no change. Each set of lights was already being looped through; the new code here just issues a continue to skip logging where possible.
This helps reduce CPU usage when PIUIO_Leds are in use as the LightsDriver.
2015-08-04 03:12:49 -04:00
hanubeki
b6dc5e43b9
Fix hold bottomcap when NoteDisplay is zoomed out.
2015-08-02 22:17:25 +09:00
Kyzentun Keeslala
fc3b5eed67
Set processer to CPU_X86 if it's not 64 bit on linux.
2015-07-22 09:39:46 -06:00
Jason Felds
23d9271307
More accurate timing based on chart data.
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Thanks to Skypers for the assist.
2015-07-19 22:09:34 -04:00
Jason Felds
960af12c23
Partial revert of b61e878.
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Pump holds do have a little bit of leeway when it comes to letting go and putting your foot back on as proven by [WinDEU's demonstration of Dignity S20](https://www.youtube.com/watch?v=P2Fw9KPyHIg&feature=youtu.be&t=30 ).
The value used was determined by two video sources: the one mentioned above and a private one sent to me involving a different song/chart combination. 200ms is a rough estimate for what works. There may be other allowed values.
2015-07-19 16:08:50 -04:00
Kyzentun Keeslala
fa7e042da9
Changed GetActualRadarValues to start with a current row of -1 so that certain stuff is initialized right.
2015-07-18 23:17:01 -06:00
Kyzentun Keeslala
a888506b32
Expose the optional argument for ResolvePath to lua and add it to ResolveRelativePath.
2015-07-16 17:54:48 -06:00
Kyzentun Keeslala
ffc0c0ecb2
Changed CRYPTMAN to use lua_pushlstring for its hashes and uuids because they have embedded zeros.
2015-07-16 16:12:46 -06:00
Kyzentun Keeslala
e81ebfb5c5
Added AnimationFinished command to Sprite for when the animation starts over.
2015-07-15 01:35:30 -06:00
Kyzentun Keeslala
d7bd2d60f0
Don't show the warning on ScreenMapControllers if the dismiss time is too short to read it.
2015-07-11 21:14:01 -06:00
Kyzentun Keeslala
155b185307
Fixed crash in edit mode caused by chart mods not revalidating the ATIs of the notedata. Edit mode still doesn't play attacks perfectly right.
2015-07-11 00:43:37 -06:00
Kyzentun
bfc0d1cb61
Merge pull request #717 from wolfy852/patch-1
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Have lead-in image appear even with a negative BGAnimation beat
2015-07-09 17:51:13 -06:00
Kyzentun
619d9dbc91
Merge pull request #695 from kyzentun/bezier_lua
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Added lua interface for using bezier curves. Merging for the documentation of bezier sake.
2015-07-09 17:48:01 -06:00
Kyzentun Keeslala
f2ff693c63
Change bonus area on evaluation to scale the radar bars down if the radar value is greater than 1.
2015-07-09 16:25:06 -06:00
Kyzentun Keeslala
d2090081a1
Doing what I should have done a long time ago.
2015-07-09 13:18:51 -06:00
Wolfy
4b70dcd49e
Have lead-in image appear even with a negative BGAnimation beat
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3.9 would make lead-in images appear no matter what, and still maintained the proper sync demanded by having a negative beat. This PR just restores the behavior to what 3.9 did, since currently negative BGAnimation beats will disable lead-in images.
2015-07-09 00:40:44 -05:00
Kyzentun Keeslala
f6d369372f
Changed HOOKS singleton to register itself with lua correctly so that it can be used by lua.
2015-07-08 15:39:00 -06:00
Kyzentun Keeslala
a8e22c3e81
RandomBGEndsAtLastBeat metric.
2015-07-03 19:02:44 -06:00
Jason Felds
4eb39ac38c
Use the more appropriate output name properties.
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Now Linux can join in on different binary names.
2015-07-02 21:51:37 -04:00
Jason Felds
09621811e8
Use list(FIND) to have more flexible lists.
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If Travis builds this, then we know it is solid.
2015-07-02 20:52:03 -04:00
Kyzentun Keeslala
f1f1bd5ca6
Added theme metrics for controlling random bg behavior.
2015-07-02 11:51:59 -06:00
Kyzentun Keeslala
9bf045f596
Don't set the first_playable choice on ScreenSelectMaster if it is -1.
2015-06-25 09:22:22 -06:00
Kyzentun Keeslala
87d0687457
Added lua interface for using bezier curves.
2015-06-22 21:08:55 -06:00
Jason Felds
42ad044817
Linux broke somehow. Restore it with system jpeg.
2015-06-19 20:53:13 -04:00
Kyzentun Keeslala
eb87ca4530
Screenshot crash fix from Yaniel: apparently libpng expects you to tell it what it will end up with instead of what you are giving it
2015-06-19 13:58:55 -06:00
Kyzentun Keeslala
e91a858ddd
Make RageTexture::GetTextureCoordRect wrap instead of seg fault when given an out of range frame.
2015-06-18 23:30:24 -06:00
Colby Klein
42468ccccc
What *is* alignment, anyways? (realigned a bunch of preferences)
2015-06-18 11:10:37 -07:00
Kyzentun Keeslala
4078010ebd
Change RunScriptFile to report errors through the error reporting system instead of just dialogs so that errors show when reloading scripts in game.
2015-06-16 16:51:06 -06:00
Kyzentun Keeslala
829e861192
ActorUtil lua functions now check whether the actor has a name, which is required.
2015-06-11 19:36:25 -06:00
Jason Felds
3bd182b523
Potential holy war, but use UTF-8 always.
2015-06-10 18:09:27 -04:00
Kyzentun Keeslala
5f50a8ea26
Added get_music_file_length and RageSound:get_length lua functions. Updated changelog.
2015-06-10 14:41:28 -06:00
Kyzentun Keeslala
ed109a6006
Added hanubeki's translation of waiei's comment.
2015-06-10 08:46:39 -06:00
A.C
0d7aed6414
fix 2d noteskin's long note draw bug
2015-06-10 22:18:58 +09:00
A.C
6fc2bc19a7
ロングノートのつなぎ目がきれいになるよう修整中
2015-06-10 21:15:49 +09:00
Jason Felds
80542a5a7d
Require reasons for checkpoints.
2015-06-08 18:37:13 -04:00
Kyzentun Keeslala
8b7370ee10
AMV SetVertsFromSplinesInternal had a fencepost error that made it not put a vert at the end of the spline.
2015-06-08 10:07:17 -06:00
Kyzentun Keeslala
771e24d1ca
Added kludge to shift tex coords for bottom cap by one pixel to get rid of seam. power_of_two rewritten to use math instead of a while loop.
2015-06-07 18:27:35 -06:00
Kyzentun Keeslala
1dca128f79
Added logic to prevent crashing on an invalid initial screen. Added HARDCODED error screen in _fallback for displaying and explaining the error when a theme has an invalid initial screen.
2015-06-06 20:43:39 -06:00
Kyzentun Keeslala
e6dc4307b5
Exposed update_centering lua function. Added ScreenOverscanConfig. Added case to RageDisplay_D3D so that BLEND_SUBTRACT doesn't crash. Updated changelog.
2015-06-05 08:48:58 -06:00
Kyzentun Keeslala
87349e6723
Changed SampleHistory to initialize m_fToSample using the same logic that moves it forward after a sample is added.
2015-06-03 19:51:45 -06:00
Kyzentun Keeslala
f423af397a
Removed superfluous assignments from Actor bounce/bob logic.
2015-06-03 17:15:26 -06:00