Commit Graph

10 Commits

Author SHA1 Message Date
Charles Lohr 8c5909ebe9 Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
This has a lot of advantages over the old ways.  Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford 880e42e1d3 fix conflicting ScreenMessage IDs by automatically generating unique values 2005-03-23 08:48:38 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Charles Lohr 1f56e7dfef Change: Allow user to have custom keymappings and still chat. 2005-02-01 06:49:44 +00:00
Chris Danford 5d6eb1d236 put ActorUtil functions in a namespace 2005-01-17 05:42:52 +00:00
Josh Allen 095bcea577 Transition to sprites from quads 2004-12-03 01:22:22 +00:00
Chris Danford 7f336c2ce6 self-registering screen classes 2004-11-26 17:28:47 +00:00
Charles Lohr 70ea342ac1 Move: Utility from ActorUtil to ScreenNetBase 2004-11-24 00:00:56 +00:00
Charles Lohr b43d281b78 Cleanup; Get rid of nasty repetitive code. 2004-11-23 22:06:27 +00:00
Charles Lohr cccf06e7b0 Add: Abstraction for ScreenNetSelects... And the new room screen. 2004-11-16 23:12:58 +00:00