* Chartkey generation
* Simfile filehash generation
* Read filehash on NSCRSG. Add FLU packets and friendlist vectors. Add
getserverversion method. Send chartkey, filehash and rate on start request.
* Use filehash to find the selected song if it is not empty.
* Friendlist update broadcast.
* Send note row size if it's bigger than 1
* Used for chartkey generation
* Define the ReportScore function with numNotes when WITHOUT_NETWORKING is defined
There is no need for an extra program.
As a bonus, generate a consistent windows vdi file.
There is still an issue with actually *reading* the vdi, but that's for someone else to tackle.
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TODO: Move the code from NSMAN to a new class
TODO: HOOKS->GetURL for Linux
TODO: Do not run the check every time the game is launched, use:
PREFSMAN->m_iUpdateCheckIntervalSeconds - Seconds to wait before running the next check
PREFSMAN->m_iUpdateCheckLastCheckedSecond - Timestamp of the last check
"I added some support to make the client act as a pseudo-server. I'm doing this so it might be possible to have SMOnline written entirelly in Flash."
Considering that this never panned out, and --listen doesn't exactly work, I'm removing it.
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cleanup
small amount of work on guitar-five (still incomplete)
add more commented out stuff for replay data playback
debug trace combo in order to find out issues with smo-ssc
added old packet names as comments in NetworkSyncManager.h