Glenn Maynard
|
f9f10e2372
|
more license updates
|
2004-05-06 02:40:33 +00:00 |
|
Glenn Maynard
|
1781f0148a
|
fix error reporting
|
2004-04-26 05:29:16 +00:00 |
|
Chris Danford
|
7de8269a67
|
pack all geometry for a Model into one set of vertex buffers
|
2004-04-16 05:09:02 +00:00 |
|
Chris Danford
|
3597e45bbc
|
add hardware vertex buffers for OpenGL renderer
|
2004-04-12 03:07:44 +00:00 |
|
Chris Danford
|
ef998e5e84
|
move vertex buffers into a separate object in perparation for HW vertex buffers
|
2004-04-08 08:35:38 +00:00 |
|
Glenn Maynard
|
673dfb6b75
|
fix warnings
|
2004-04-05 22:43:16 +00:00 |
|
Chris Danford
|
957b03f325
|
optimize meshes where all vertices are associated with the same bone
|
2004-04-05 10:05:15 +00:00 |
|
Chris Danford
|
4106625ad3
|
split Model into ModelGeometry and materials+animations
single-instance Model geometry
|
2004-02-08 09:04:23 +00:00 |
|