Commit Graph

219 Commits

Author SHA1 Message Date
Glenn Maynard 89e1da3fcb Init already calls ReloadCreditsText 2005-02-28 05:11:34 +00:00
Glenn Maynard f9f5e0671c actor messages for system messages 2005-02-28 05:10:08 +00:00
Glenn Maynard 7aef68aa7b use a message to communicate credits line changes 2005-02-28 05:01:50 +00:00
Glenn Maynard 9d7a5017b1 simplify 2005-02-26 07:56:04 +00:00
Glenn Maynard c436021a16 generalize m_bIsOnSystemMenu 2005-02-26 07:01:20 +00:00
Glenn Maynard fd6a03977d allow default.xml for backgrounds 2005-02-22 22:13:24 +00:00
Chris Danford 02a7b4fef1 fix crash if PrepareScreen called twice 2005-02-17 07:09:55 +00:00
Glenn Maynard ad59a32a69 flush sound after first update 2005-02-07 07:41:31 +00:00
Chris Danford 8dfdb3f9d2 background shouldn't be optional 2005-02-05 23:09:26 +00:00
Chris Danford 33661c13d6 zero the next update after creating or deleting a screen so we don't skip 2005-02-05 22:11:15 +00:00
Chris Danford 12a5a25648 simplify
don't reload shared BGA on metrics/texture reload
2005-02-05 07:35:02 +00:00
Chris Danford 55b44767b4 require "[Screen] Class=foo" so that derived classes can inhereit "Class=" and not have to redefine it 2005-01-31 02:32:08 +00:00
Chris Danford 1f00c84293 play OnCommand for shared background
(how did this ever work?)
2005-01-26 10:45:47 +00:00
Adam Lowman 914b8233ee New Pasword Input Screen and SMOnline Login 2005-01-26 08:50:09 +00:00
Glenn Maynard e9789a861d Once a screen is queued to load, discard further inputs 2005-01-19 21:44:03 +00:00
Glenn Maynard c9091a1214 Don't play "On" automatically for non-generic BGAnimations; play it
explicitly, like we do with all other objects.
2005-01-15 19:21:09 +00:00
Glenn Maynard 8d4dcfb209 add assert 2005-01-07 04:50:08 +00:00
Glenn Maynard 4b7ce342f5 add separate Screen::Init 2005-01-03 22:39:41 +00:00
Glenn Maynard 2921aeedaf make background graphic optional when loading from ScreenManager 2005-01-01 21:20:00 +00:00
Chris Danford 9032ee0163 fix skips in BGAnimation on first update 2004-12-23 09:48:16 +00:00
Chris Danford 9b457eb241 add aspect ratio pref 2004-12-23 06:50:19 +00:00
Glenn Maynard 74886cc5e9 fix PREFSMAN->m_bDelayedScreenLoad 2004-12-15 00:23:50 +00:00
Chris Danford 083db90df8 unload BGA for screens that don't have a background 2004-12-11 10:22:42 +00:00
Chris Danford 7d26f28dee whoops. Fix AV on creation of first screen. 2004-12-11 10:03:39 +00:00
Chris Danford 8da1e887f4 fix wrong background loaded after a ScreenBranch 2004-12-11 09:54:08 +00:00
Chris Danford 2185c82ff8 ScreenBranch shouldn't try to load a background 2004-12-11 09:50:09 +00:00
Chris Danford 37cff8a09e don't unload resources shared between backgrounds when loading a new background 2004-12-11 08:35:23 +00:00
Chris Danford 12d556c759 allow multiple, simultaneous prepared screens 2004-12-09 09:41:06 +00:00
Chris Danford b6d711b3c1 Remove backgrounds on screens. Have one shared background that persists across screens. 2004-12-09 08:16:18 +00:00
Glenn Maynard 83da2ee50f fix assert output 2004-11-26 19:45:03 +00:00
Chris Danford 7f336c2ce6 self-registering screen classes 2004-11-26 17:28:47 +00:00
Chris Danford db04a5e89a move ScreenSystemLayer to a separate file 2004-11-25 19:16:46 +00:00
Chris Danford bcbe615c0d Pass ActorCommand structures to Actor instead of unparsed command strings.
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
2004-11-06 23:13:47 +00:00
Chris Danford bc184683ca allow Lua expressions in ActorCommand parameters 2004-11-05 06:43:12 +00:00
Glenn Maynard 3d084e2a2c move stats formatting to RageDisplay, so renderers can add custom stats 2004-11-05 04:15:06 +00:00
Glenn Maynard e0b211aca6 fix MessageX metric not being used 2004-11-05 03:51:13 +00:00
Glenn Maynard 8b2e9af71e fix ScreenManager::Draw crash if no screens loaded (never happens normally) 2004-10-16 20:16:07 +00:00
Chris Danford f4f02e23a2 show a different string for "card inserted, but we don't yet know the name on the card" 2004-10-09 09:57:12 +00:00
Chris Danford 5c5ac50b82 Load from LastGood if the main profile is tampered/corrupt.
Don't write new data on a load fail - it doesn't give the user a change to correct the load failure.
2004-10-07 19:57:51 +00:00
Chris Danford ebb9e730a4 Show message when a Profile load fails so that the player doesn't accidentally save over their possibly-good data.
Save a copy of Stats.xml to the memory card after a successful load.  I have seen one instance where the digital signature on save is bogus, and there's no way for the player to recover their data.
Update Stats.xsl text help text.
2004-10-06 08:39:38 +00:00
Glenn Maynard f056fedae2 fix crashes when fullscreen d3d window loses focus 2004-09-19 01:38:12 +00:00
Glenn Maynard 338ab88e4f fix ScreenManager stuff not being reloaded on theme change and F2 2004-09-16 22:45:55 +00:00
Glenn Maynard 1b82495f93 s/ReloadCommonSounds/ThemeChanged/ 2004-09-16 22:05:24 +00:00
Chris Danford 87579e8a57 fix "memory card name shows for both sides in style = double" 2004-08-29 07:21:36 +00:00
Chris Danford c51c661fdd fix cases where prefs aren't persisted in case of power loss 2004-08-22 21:42:28 +00:00
Hugo Hromic M 792af31c7a fix not loading correctly the Common Sounds in ScreenManager. now loads and reloads fine 2004-08-21 17:20:30 +00:00
Glenn Maynard 671a563e22 simplify 2004-08-17 20:38:24 +00:00
Chris Danford e435165014 clean up memory card logic:
- Don't do the OS mount for cards during the attract screens.  Only do OS mounts in the time between BeginGame and PlayersFinalized.
 - Remove logic for fast load of a Profile from the MemoryCard.  Instead, load the whole profile all at once on PlayersFinalized.
2004-08-09 05:01:24 +00:00
Chris Danford 2524b7d98a only show coin remainder if CoinsPerCredit > 1 2004-07-26 04:47:33 +00:00
Chris Danford 327cc34616 always show credits fraction 2004-07-26 02:58:04 +00:00