Commit Graph
5651 Commits
Author SHA1 Message Date
sukibabyandteejusb b000887f76 Remove some macros related to Rainbow Mode
Should help allowing the compiler to properly optimize this operation, as these macros are only used here.
2024-09-22 11:00:41 -07:00
sukibabyandteejusb 080f95bf97 Expand BitmapText::UpdateBaseZoom()
The macro here is unnecessary.
2024-09-22 11:00:41 -07:00
sukibabyandteejusb 3b69a3179e Undefine CPY macro 2024-09-22 11:00:41 -07:00
sukibabyandteejusb 506adb80ba Standardize use of size_t
Instead of a mix of std::size_t and size_t. Not using the std prefix is more modern.
2024-09-22 11:00:41 -07:00
sukibabyandteejusb 934fc54b8a BitmapText::DrawPrimitives noexcept
This function indirectly determines the amount of average audio latency, this is why changes to BitmapText can affect global offset significantly. Aim to make the function as fast as possible to minimize latency.

1) make BitmapText::DrawPrimitives noexcept
   -  note: RollingNumbers::DrawPrimitives has to also become noexcept as a consequence

2) Define repeated calculations as constexpr functions defined within an anonymous namespace

3) Fix some formatting stuff
2024-09-22 11:00:41 -07:00
Brandon Wandteejusb 5bb277b5de Optionally load in P2 during PracticeMode playback.
Use the first PlayerNumber that comes in under export options, this fixes P2
loading by itself in PracticeMode.
2024-09-22 10:59:06 -07:00
sukibabyandteejusb 0aa41b305d Make static vectors of default driver lists
Currently we are storing the default driver lists as a macro, and splitting them into RString vectors every time they are needed. This commit changes the macros in `arch_default.h` into vectors of RStrings, so that they do not need to be split each time.

I have updated all references where the default driver lists are being called so that the vector is used directly.

A new function is added to RageUtil to make a compatible vector of RStrings from user input which may be separated with a comma.

RageSoundDriver was refactored to check user input in Preferences.ini against the default driver list, and in case of incorrect spelling or failure, provides a detailed error message (including a list of valid options) in logs so the user can resolve the problem.

`fix_bogus_sound_driver_pref` is no longer needed, since we are now telling the user what their valid options are if the user provides an incorrect entry for the `SoundDrivers` preference, instead of silently attempting to guess what the user wanted. Since I think it's rare that someone wants to specify a driver to begin with, we should let them know their exact options if they put something wrong here, instead of silently failing or using an unwanted driver.

I tested this on Windows by specifying `DirectSound-sw` in Preferences.ini, and it worked as expected. I also tried putting an unusable value in, and got the error in logs letting me know what my valid driver options were. Of course, input and movies all work as expected too.
2024-09-22 10:51:58 -07:00
Brandon Wandteejusb 804b15959d Implement sliding window between AVPackets and AVFrames, to save memory. 2024-09-22 10:51:01 -07:00
sukibabyandteejusb eb35a9b9af Switch from Float to Integer Time Values
- Use fast data types where possible so the compiler can optimize for speed based on platform
    - for example, 128 bits might be fastest on ARM
    - good future-proofing

- Refactor GetTimeSinceStart() to be a bit faster
    - multiplication is much faster than division

- Implement a RageTimer method to get the seconds value as a plain int, for the places which cast the seconds value to an int

- Changing from GetTimeSinceStartFast() to GetTimeSinceStart() where accuracy is important

- Changing from GetTimeSinceStart() to GetUsecsSinceStart() for timestamp diffs

- Adjust RageThreads to accomodate an unsigned timestamp value
   - a constant for the maximum value of `uint_fast64_t` replaces `-1` to accommodate the change from signed to unsigned for the `locked_at` variable
   - i have separate constants for `std::numeric_limits<std::uint_fast64_t>::max()` and `static_cast<std::uint_fast64_t>(-1)`, so the reader understands -1 represents an error code, though they evaluate to the same value, so i could remove one of the two

- Add two methods to calculate the MMSSMsMs / MMSSMsMsMs time value from usecs directly instead of inferring it from a seconds value, in RageUtil

- Use a similar counter/modulo based method for WheelNotifyIcon, similar to what i did for text_glow in NoteField in 2eeee03

- Make `g_iStartTime` static const for safety

Rename two timer functions:
GetUsecsSinceStart -> GetTimeSinceStartMicroseconds
GetMicrosecondsSinceStart -> GetSystemTimeAsMicroseconds

Remove std prefix from uint_fast64_t
2024-09-22 01:27:45 -07:00
sukibabyandteejusb 53cd968b90 Removing bApproximate (part 2)
This should wrap up removing this flag from the code base.
2024-09-20 22:03:15 -07:00
sukibabyandteejusb 221752215c Clean up RageSoundReader_Resample_Good
Increasing security and efficiency of math in order to prevent potential errors from occurring.

1.  L is a macro made to equal 8. It's only used in conjunction with other `int`'s, so it's safe to make into a constant called FILTER_LENGTH.

2.  Define a very tiny number to avoid a potential mistake in ApplyKaiserWindow.

3.  Define constants for BesselI0, making the functions easier to read but also improve security of the math.

4.  Make some variables const and prevent redundant calculations or variable creations in ApplyKaiserWindow and GenerateSincLowPassFilter.

5. Use `double` interally in GenerateSincLowPassFilter
2024-09-20 21:56:32 -07:00
sukibabyandteejusb e4ce86b6c9 Change lots of macros to constexpr in Actor.h
For the purposes of type safety,  allowing the compiler to further optimize, and preventing possible name collisions, I've converted these 13 macros to constexpr's.
2024-09-20 21:37:08 -07:00
sukibabyandteejusb 17a5823f45 Cease distributing Windows SDK files
1) Remove Win SDK headers directory (src/archutils/Win32/ddk)

2) Update files including Win SDK headers to instead use the version installed by Visual Studio Installer

3) Update INSTALL.md

Note: this commit does not enforce using a specific version of the Windows SDK, but does everything needed to use the locally installed Windows SDK instead of files distributed with the source code to enforce using a particular version.
2024-09-20 15:45:53 -07:00
sukibabyandteejusb 9737482f7c Fix an issue breaking compilation in GCC12 and up
Users attempting to build the beta branch with GCC 12, 13 or 14 have a failure here due to the std::uint_8 data type.

The reason I changed it to an unsigned instead of including <cstdint> is because behavior on versions of GCC 12 and up were not consistent. I changed it to an unsigned because all versions of GCC were happy with that.
2024-09-17 07:57:28 -07:00
sukibabyandteejusb 0351ba6693 Use SetWindowPos to prevent interruptions on fullscreen 2024-09-17 00:00:34 -07:00
sukibabyandteejusb 322ec7b231 Removing bApproximate (part 1)
bApproximate is left over from long ago when the method to retrieve the system time might be 32-bit only or need correction. This is no longer needed, and already commented out of several sections of the sm5.1 base code. It can't be removed all at once just by deleting every instance of bApproximate, because it often refers to pointers that go elsewhere. so, this is the first part of a multi-stage removal process.

Other changes: remove samplerate() macro from RageSound, change some implicit casts to explicit.
2024-09-12 23:05:58 -07:00
dinandteejusb 44b2493046 off by one 2024-09-07 21:25:52 -07:00
dinandteejusb d3138b883f gamepad event rollover fix 2024-09-07 21:25:52 -07:00
sukibabyandteejusb 803dc1309a Optimize avoiding CheckGameLoopTimerSkips
Implements a static boolean to track the CheckGameLoopTimerSkips preference, so that it isn't calling PREFSMAN via CheckGameLoopTimerSkips in a tight loop. Since this setting is rarely used, and isn't expected to be changed while the game is open, it doesn't need to be continuously checked.
2024-09-06 11:31:46 -07:00
sukibabyandteejusb b698eb5f0c Simplify the input device check
Reduce the input device check from every 500 frames to every 255 frames by way of replacing the modulo 500 with a wrapping uint8_t. A bit faster reaction during device plug-in is nice, and using a simple pre-increment instead of doing a modulo is a little more efficient.
2024-09-06 11:31:46 -07:00
sukibabyandteejusb 6b2a439aa5 Clean up Windows filesystem mount code 2024-09-05 12:09:58 -07:00
sukibabyandteejusb 45a7c967dd Add sdk license to w32 ddk directory 2024-09-05 08:51:36 -07:00
sukibabyandteejusb 241317ff29 Revert to 5.0.12's ClampHardwareFrame
Also adds `cinttypes` to support PRId64 / PRIu64 format specifiers, and switches to system-clock based time measurement in GetHardwareFrame
2024-09-04 20:17:20 -07:00
sukibabyandteejusb 2eeee03211 Remove timer from text_glow math
text_glow is part of DrawPrimitives(), and is used just about everywhere, so it is a huge burden taken off the timer to instead increment a counter.
2024-09-04 20:15:35 -07:00
sukibabyandteejusb a0dbb32c2f Declare a NoteData template as noexcept 2024-09-04 11:07:45 -07:00
sukibabyandteejusb 21088502b9 Remove clamp macro
Doesn't really need to exist since  all it's doing is inlining std::clamp.
2024-09-03 20:50:48 -07:00
sukibabyandteejusb 51dbbeac1c Reapply "Windows: Compile with /utf-8 flag"
This reverts commit 48c1fe3856.
2024-08-30 03:17:33 -07:00
sukibabyandteejusb c2cd37fdd2 WaveOut 16x512 buffer instead of 8x1024
Both come out to the same amount of target latency (as does 32x256, etc) however RageSoundDriver.h defines samples_per_block as 512, so this aims to have chunksize_frames equal 512.

It also defines a constant to define the quantity of buffers so it's not hardcoded in various places and puts the variables in an anonymous namespace.
2024-08-26 17:59:59 -07:00
Yauhen Artsiukhouandteejusb 705cd55a04 Add native restart menu button
It should replace Simply Love restart hack.
Now it is possible to assign any button to restart.
2024-08-26 10:52:19 -07:00
sukibabyandteejusb 7cf2501214 Update LightsDriver_SextetStream.cpp
Changes to SextetStream were necessary, as the define and class name caused name colissions.
2024-08-26 08:52:41 -07:00
sukibabyandteejusb 8872a6a5e3 Update InputHandler_DirectInput.cpp 2024-08-26 08:48:03 -07:00
sukibabyandteejusb 77bf60f6e1 Move some StdString.h functions to .cpp
Update StdString.h
Update CMakeData-globals.cmake

This is just meant to hold us over until std::string is implemented and tested to be release-stable.
2024-08-26 08:32:53 -07:00
Brandon Wandteejusb a3f3587c19 Fix style in MovieTexture_FFMpeg to match Google C++ style guide. 2024-08-25 12:52:34 -07:00
Brandon Wandteejusb 88511c59cb Use avcodec builtins for constructing and destroying AVFrame and
AVPacket, and switch FrameHolder to unique_ptr.
2024-08-20 21:09:25 -07:00
sukibabyandteejusb 5c847dbe45 Fix ArchHooks_Win32Static.cpp
1)   move file scope variables into an anonymous namespace

2)   properly bracket functions

3)   fix GetMicrosecondsSinceStart calculation
2024-08-20 21:00:00 -07:00
sukibabyandteejusb c1c78270c8 Update RageSoundReader.cpp
The warning inside the loop makes the log too messy and is too much of a performance hit on very low end hardware.

I'm changing it to remove the mid-loop logging and only return a logged warning on a failure.
2024-08-20 17:37:19 -07:00
Valentina16andteejusb 52cf6170e4 Sprite DecodeMovie when required 2024-08-19 09:24:36 -07:00
sukibabyandteejusb d452ed9f21 Static cast m_FrameBuffer.size to int 2024-08-19 09:19:44 -07:00
sukibabyandteejusb 6b67a0c476 Fix two mutexes 2024-08-19 09:19:44 -07:00
Michael Votawandteejusb 7b1b287760 Replace forward declaration with include NoteData.h 2024-08-11 09:43:54 -07:00
Michael Votawandteejusb f96ee75ccc Return the noteType for columnCues instead of isMine. 2024-08-11 09:43:54 -07:00
Michael Votawandteejusb 5db1a56d48 Add ColumnCues calculations, exposed to themes via Lua function on Steps object 2024-08-11 09:43:54 -07:00
Brandon Wandteejusb d74ad50707 Remove singlethreaded, old ffmpeg decoding code. 2024-08-10 15:44:06 -07:00
sukibabyandteejusb 10125caa7f Remove GLU dependency
gluGetString, gluBuild2DMipmaps, and gluErrorString are all functions from the GLU library, which is not part of OpenGL.

This lets the game run without libGLU1 (or whatever it's called on a given distro).

Update README.md
2024-08-10 11:53:09 -07:00
Brandon Wandteejusb eb8f76023e Allow frames that didn't decode to skip. 2024-08-10 11:48:20 -07:00
sukibabyandteejusb 36892b4e56 Create RandomSeed.h (mt19937 RNG)
This exists to replace the use of RageTimer as a RNG seed, which results in fewer GetTimeSinceStart() calls and better entropy.
2024-08-07 10:05:13 -07:00
Brandon Wandteejusb d4ab7b12ed Consume background thread movie decoding. 2024-08-07 10:04:18 -07:00
sukibabyandteejusb 7492793463 Initialize SongPosition variables 2024-08-07 02:00:40 -07:00
sukibabyandteejusb 6a2de50101 Remove RadianToDegree macro from ModelTypes
We can remove two macros from RageMath which are only used in a single place.
2024-08-07 00:58:18 -07:00
sukibabyandteejusb 5e00535522 Prevent divide by 0 in calc_mean 2024-08-07 00:56:16 -07:00