teejusb
7e3789b131
Integrate C++11 branch into 5_1-new
2019-06-22 12:35:38 -07:00
Kyzentun
4f95bf08ad
Function chaining for actors and singletons.
2014-12-01 22:31:30 -07:00
Kyzentun
a9056c20d1
Changed NoteSkinManager to use new error reporting and avoid crashing. Fixed DoChangeTheme to switch to the InitialScreen if the screen doesn't exist in the theme being changed to. Fixed error reporting in MeterDisplay.
2014-08-02 00:38:26 -07:00
Kyzentun
5df80b6e0e
Changed many places that used RageException to use ReportScriptError instead. Wrote ScreenOptionsExample.ini as documentation example for the OptionRow system. Rewrote gamecommands.txt to include all GameCommands. Fixed Commands::GetOriginalCommandString to insert the semicolons that separated the original commands. Changed nonsensical boolean |= true statements in GameCommand.cpp to just use =. Added protection to ReportScriptError to keep it from recursing through itself when an error occurs in error reporting. Added UseAbort option to ReportScriptError for places that want to use an AbortRetryIgnore dialog to query the user. Added ScriptErrorMessage for places that need to handle the warning/dialog part separately. Added logging flag to MESSAGEMAN so that all messages broadcast can be logged when desired. Changed OptionRowHandler::LoadInternal to return a boolean success value as part of error handling.
2014-08-02 00:38:24 -07:00
AJ Kelly
e329e91602
Add names to life meter/meter display items
...
I would've added commands but I'm not sure where they get run from (or
if they get run at all), so that's a job for later.
(Sourced from shakesoda/stepmania.)
2013-10-10 00:11:12 -05:00
Jason Felds
ba59dd1656
The big NULL replacement party part 2.
...
This may take a bit. Trying to do this by operator/command.
2013-05-03 23:11:42 -04:00
Jason Felds
9f24627bf9
The big NULL replacement party part 1.
...
This is meant to be a safer alternative since
NULL can often be 0. Let's not rely on that.
And yes, I know this is a lot of files. This is
a safer thing to do in big commits vs for loops.
2013-05-03 23:01:54 -04:00
Jason Felds
5940bdeddb
More abstraction.
2011-06-30 02:10:58 -04:00
Jason Felds
8bc2c38142
Replace #BEAT tags with #SECOND tags.
...
Split Timing has made this necessary.
Yes, this means another recache.
2011-06-30 01:11:38 -04:00
Thai Pangsakulyanont
2c87c34899
[splittiming] ArrowEffects, BPMDisplay, Inventory, MeterDisplay
2011-05-10 21:44:25 +07:00
Jason Felds
f7d1b46f72
[splittiming] Bringing it down. (91)
2011-05-09 21:03:30 -04:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
AJ Kelly
a71a6cc1be
[MeterDisplay] Add Lua binding. "Allow setting and changing the width dynamically. Phase out the "StreamWidth" node property; set it with SetStreamWidth instead." [Glenn Maynard]
2011-03-08 20:21:08 -06:00
Jason Felds
1bed6d3630
De-Python-ize REGISTER_ACTOR_CLASS(*).
2011-02-18 23:55:41 -05:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00