Files
itgmania212121/src/MeterDisplay.cpp
T
2010-01-26 21:00:30 -06:00

107 lines
3.7 KiB
C++

#include "global.h"
#include "MeterDisplay.h"
#include "RageUtil.h"
#include "GameState.h"
#include "Song.h"
#include "ActorUtil.h"
#include "XmlFile.h"
#include "RageLog.h"
#include "LuaManager.h"
REGISTER_ACTOR_CLASS(MeterDisplay)
REGISTER_ACTOR_CLASS(SongMeterDisplay)
MeterDisplay::MeterDisplay()
{
}
void MeterDisplay::Load( RString sStreamPath, float fStreamWidth, RString sTipPath )
{
m_fStreamWidth = fStreamWidth;
m_sprStream.Load( sStreamPath );
m_sprStream->SetZoomX( fStreamWidth / m_sprStream->GetUnzoomedWidth() );
this->AddChild( m_sprStream );
m_sprTip.Load( sTipPath );
this->AddChild( m_sprTip );
SetPercent( 0.5f );
}
void MeterDisplay::LoadFromNode( const XNode* pNode )
{
LOG->Trace( "MeterDisplay::LoadFromNode(%s)", ActorUtil::GetWhere(pNode).c_str() );
if( !pNode->GetAttrValue("StreamWidth", m_fStreamWidth) )
RageException::Throw( "%s: MeterDisplay: missing the \"StreamWidth\" attribute", ActorUtil::GetWhere(pNode).c_str() );
const XNode *pStream = pNode->GetChild( "Stream" );
if( pStream == NULL )
RageException::Throw( "%s: MeterDisplay: missing the \"Stream\" attribute", ActorUtil::GetWhere(pNode).c_str() );
m_sprStream.LoadActorFromNode( pStream, this );
m_sprStream->SetZoomX( m_fStreamWidth / m_sprStream->GetUnzoomedWidth() );
this->AddChild( m_sprStream );
const XNode* pChild = pNode->GetChild( "Tip" );
if( pChild != NULL )
{
m_sprTip.LoadActorFromNode( pChild, this );
this->AddChild( m_sprTip );
}
SetPercent( 0.5f );
ActorFrame::LoadFromNode( pNode );
}
void MeterDisplay::SetPercent( float fPercent )
{
ASSERT( fPercent >= 0 && fPercent <= 1 );
m_sprStream->SetCropRight( 1-fPercent );
if( m_sprTip.IsLoaded() )
m_sprTip->SetX( SCALE(fPercent, 0.f, 1.f, -m_fStreamWidth/2, m_fStreamWidth/2) );
}
void SongMeterDisplay::Update( float fDeltaTime )
{
if( GAMESTATE->m_pCurSong )
{
float fSongStartSeconds = GAMESTATE->m_pCurSong->m_Timing.GetElapsedTimeFromBeat( GAMESTATE->m_pCurSong->m_fFirstBeat );
float fSongEndSeconds = GAMESTATE->m_pCurSong->m_Timing.GetElapsedTimeFromBeat( GAMESTATE->m_pCurSong->m_fLastBeat );
float fPercentPositionSong = SCALE( GAMESTATE->m_fMusicSeconds, fSongStartSeconds, fSongEndSeconds, 0.0f, 1.0f );
CLAMP( fPercentPositionSong, 0, 1 );
SetPercent( fPercentPositionSong );
}
MeterDisplay::Update( fDeltaTime );
}
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/