AJ Kelly
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8dfa27df5e
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[OptionRow] Added Text param to RefreshMessageCommand.
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2011-04-30 05:11:16 -05:00 |
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AJ Kelly
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f6c6c97aee
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cleanup
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2011-04-23 23:33:12 -05:00 |
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Jason Felds
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a085d0d1da
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Line endings...be normalized!
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2011-03-17 01:47:30 -04:00 |
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Jason Felds
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d855d8c7e8
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Bring light into the shadow...variables.
Yeah, yeah, can't make a good joke at 2:30 AM.
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2011-03-14 02:36:48 -04:00 |
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AJ Kelly
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d7caea9f0a
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[OptionRow] Added GetLayoutType() and GetSelectType() Lua bindings.
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2011-02-21 03:18:37 -06:00 |
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AJ Kelly
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6b60db25d6
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small cleanup
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2011-02-20 12:53:57 -06:00 |
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AJ Kelly
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35624e094d
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[OptionRow] Added FirstItemGoesDown(), GetChoiceInRowWithFocus(PlayerNumber), GetName(), GetNumChoices(), GetRowTitle(), HasFocus(PlayerNumber), and OneChoiceForAllPlayers() Lua bindings.
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2011-02-19 23:42:16 -06:00 |
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AJ Kelly
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6a75b3bdc2
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small stuff
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2011-02-18 23:01:46 -06:00 |
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AJ Kelly
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0755d0f3b9
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comment/whitespace editing
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2011-02-09 17:42:16 -06:00 |
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AJ Kelly
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c43635b6b3
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efa81bc: don't filter NoteSkins at a PrefsManager/NoteSkinManager level. Leave the NoteSkin sorting and filtering up to the theme. [Chris Danford]
ScreenWithMenuElements.cpp - add Cancel command, so actors can react to Cancel.
GameState.cpp - cleanup
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2010-02-19 16:05:50 -06:00 |
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AJ Kelly
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3e51544930
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Initial commit.
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2010-01-26 21:00:30 -06:00 |
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Devin J. Pohly
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80057f53cd
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smsvn -> ssc-hg glue: rearrange directory structure
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2013-06-10 15:38:43 -04:00 |
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