Kyzentun
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58d3fd2b6f
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Fixed pump noteskin to not set zero delay on receptor sprites. Changed error messages from Sprite to give 1-indexed state numbers.
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2015-01-28 07:53:55 -07:00 |
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Kyzentun
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259ef96493
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Reset sprite state when setting new state properties.
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2015-01-13 04:27:52 -07:00 |
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Kyzentun
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301d529b67
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Negative state delays in a sprite cause an infinite loop.
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2015-01-10 02:32:54 -07:00 |
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Kyzentun
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0a02dd2b7c
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Added SetStateProperties to Sprite.
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2015-01-09 23:56:11 -07:00 |
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Kyzentun
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4f95bf08ad
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Function chaining for actors and singletons.
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2014-12-01 22:31:30 -07:00 |
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Kyzentun
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2134151b90
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Added Sprite::NewBlankSprite for use by NoteSkinManager. Removed default texture loading from Sprite::Sprite. Should fix problems with white banners and garbage on videos.
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2014-08-02 00:38:40 -07:00 |
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Kyzentun
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88f56cb0ec
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Tested and fixed error reporting for NoteSkinManager. Changed Sprite::Sprite() to load the default texture.
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2014-08-02 00:38:27 -07:00 |
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Kyzentun
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5df80b6e0e
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Changed many places that used RageException to use ReportScriptError instead. Wrote ScreenOptionsExample.ini as documentation example for the OptionRow system. Rewrote gamecommands.txt to include all GameCommands. Fixed Commands::GetOriginalCommandString to insert the semicolons that separated the original commands. Changed nonsensical boolean |= true statements in GameCommand.cpp to just use =. Added protection to ReportScriptError to keep it from recursing through itself when an error occurs in error reporting. Added UseAbort option to ReportScriptError for places that want to use an AbortRetryIgnore dialog to query the user. Added ScriptErrorMessage for places that need to handle the warning/dialog part separately. Added logging flag to MESSAGEMAN so that all messages broadcast can be logged when desired. Changed OptionRowHandler::LoadInternal to return a boolean success value as part of error handling.
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2014-08-02 00:38:24 -07:00 |
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Kyzentun
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a74a49af78
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Changed many uses of Dialog::OK and LOG->Warn to use ReportScriptError.
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2014-08-02 00:38:18 -07:00 |
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freem
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59600538da
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Visual Studio was choking on isnan; it worked in StreamDisplay by including <float.h>, and that works here too.
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2014-02-19 21:27:23 -06:00 |
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Kyzentun
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d9b38234dd
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Added SetCustomPosCoords to Sprite.
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2014-02-12 18:43:42 -07:00 |
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AJ Kelly
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da59479161
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source the comment
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2011-08-20 18:23:02 -05:00 |
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AJ Kelly
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38246f7fea
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silence warnings
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2011-05-20 01:06:48 -05:00 |
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AJ Kelly
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27a6ebd187
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remove support for diagonal banners; it's 2011, the theme should be taking care of banner rotation. plus this made things problematic for people wanting to use square banners.
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2011-05-20 00:19:51 -05:00 |
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AJ Kelly
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d136d19cef
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fix compile; don't add features early in the morning
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2011-05-10 08:55:50 -05:00 |
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AJ Kelly
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4afa85c9f9
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[Sprite] Added SetSecondsIntoAnimation(float) Lua binding.
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2011-05-10 02:41:02 -05:00 |
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Jason Felds
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a085d0d1da
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Line endings...be normalized!
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2011-03-17 01:47:30 -04:00 |
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Jason Felds
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9d13036e08
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Add @briefs to the Luna classes.
Yeah...there was a lot. */
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2011-02-19 12:26:18 -05:00 |
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Jason Felds
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1bed6d3630
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De-Python-ize REGISTER_ACTOR_CLASS(*).
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2011-02-18 23:55:41 -05:00 |
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AJ Kelly
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853925c83b
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Added Sprite:SetAllStateDelays(fDelay) Lua binding
small cleanup on charmaps number comment
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2010-12-17 01:07:50 -06:00 |
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AJ Kelly
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5bc199c9b7
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Improve out of bounds setstate error message. [shakesoda]
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2010-08-18 14:12:10 -05:00 |
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AJ Kelly
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ecacc2a620
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DisableOddDimension on Sprite:LoadBanner()
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2010-04-20 23:05:12 -05:00 |
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AJ Kelly
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642f4b107c
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the various changes that I forgot to commit (cleanup and so forth) into hg,
culminating in syncing with sm-ssc v1.0 public beta 2
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2010-03-31 17:37:09 -05:00 |
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AJ Kelly
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02c7037721
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sm-ssc v1.0 Public Beta 1 code changes
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2010-03-01 00:44:39 -06:00 |
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AJ Kelly
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5c5ef54a48
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various changes from sm4 and sm-ssc (svn); see updated changelog for the full information
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2010-02-18 23:17:24 -06:00 |
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AJ Kelly
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3e51544930
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Initial commit.
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2010-01-26 21:00:30 -06:00 |
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Devin J. Pohly
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80057f53cd
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smsvn -> ssc-hg glue: rearrange directory structure
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2013-06-10 15:38:43 -04:00 |
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