Kyzentun Keeslala
ae5ff0724a
Added Clear timing in region option to timing menu in edit mode. Disabled pasting clipboard timing if it's not safe to fix crash.
2016-01-18 11:48:50 -07:00
Kyzentun Keeslala
db06b4c1a3
Call ArrowEffects::Update on ScreenEdit during play mode so that Tornado and other stuff will work.
2015-12-11 00:02:31 -07:00
Flameshadowxeroshin
aba0f1f7b3
Rename GameButtonType_INVALID to GameButtonType_Menu.
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Strictly that's not right but close enough.
2015-12-05 20:02:00 -06:00
Flameshadowxeroshin
d329c80ad3
remove guitar cruft
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There was a bunch of code for handling guitar-specific input such as hammer-ons/pull-offs and strumming. Given that guitar was removed, and as far as I understand, will not be added back into SM5, it makes sense to remove code that had no other use.
2015-12-05 11:12:17 -06:00
Kyzentun Keeslala
66edc2d233
Changed Edit Mode to not add the global offset to the Current Second field. Updated changelog.
2015-10-10 01:06:32 -06:00
Kyzentun Keeslala
2d64694f14
Changed Song and ScreenEdit to not save a .sm file when split timing is used.
2015-10-02 16:26:59 -06:00
Kyzentun Keeslala
155b185307
Fixed crash in edit mode caused by chart mods not revalidating the ATIs of the notedata. Edit mode still doesn't play attacks perfectly right.
2015-07-11 00:43:37 -06:00
Kyzentun
9790d613b5
Changed ScreenEdit::HandleAlterMenuChoice to not prompt for clearing when it is used by cut, which is used by all the transform choices.
2015-04-20 07:47:26 -06:00
Kyzentun
b04e7faec6
Fixed RevertFromDisk by making it turn off the InStepEditor flag while reloading the song. Removed redundant call of loaderSSC.TidyUpData from NotesLoader::LoadFromDir because loaderSSC.LoadFromDir calls it.
2015-04-13 10:33:09 -06:00
Kyzentun
3cb7b5d2a5
Typo fix in ScreenEdit help from SpookyMagician.
2015-04-06 23:00:51 -06:00
Kyzentun
d7e032b478
Added 1, 2, and 4 measure choices to shift menus in edit mode.
2015-04-04 22:38:18 -06:00
Kyzentun
9e5081476f
Added timing menu options to Edit Mode that allow shifting and copying timing segments of a chosen type in the selected region or everywhere below the cursor.
2015-04-04 09:10:00 -06:00
Kyzentun
a2798e16f4
More aggressive caching. In general, this makes Stepmania avoid looking in the song directory at all if the song is in the cache, in order to load songs faster. All the RadarValue calculations were also rolled into one to reduce the time needed to build the cache.
2015-03-23 11:35:30 -06:00
Kyzentun
3140c4f30f
Changed preview length setting to occur when the special preview file is set in edit mode.
2015-03-11 18:55:06 -06:00
Kyzentun
ddb1683bb7
Autosave completed but not tested.
2015-03-09 19:47:44 -06:00
Kyzentun
064aead73c
Added autosave to edit mode.
2015-03-09 19:47:43 -06:00
Kyzentun
fa0478affa
Merged per-chart music. Updated changelog.
2015-03-09 19:06:57 -06:00
Kyzentun
d3367d6a16
Add prompt for clearing an area in Edit Mode. Updated changelog.
2015-03-08 00:56:29 -07:00
Kyzentun
976f773f7c
Merge pull request #486 from kyzentun/mute_actions
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Toggle key for muting actions
2015-03-07 17:51:28 -07:00
Kyzentun
0318f07d2d
Implement preview music properly as a new optional tag in the ssc file. Changed ScreenManager to emit an error instead of asserting if a screen attempts to use SetNewScreen inside an InitCommand. Changed decorations layer to be a proper child instead of stripping away the ActorFrame.
2015-03-04 01:31:02 -07:00
Kyzentun
846f79879c
Added MUSIC tag to note data to allow each chart in a simfile to use a different music file.
2015-03-02 18:44:01 -07:00
Kyzentun
b293a8c073
Added debug key for toggling action sounds off. Touches every place that RageSound::Play is called, hope I didn't miss one.
2015-02-28 06:25:02 -07:00
Kyzentun
f1229d29cb
Made backslash mappable. Fixed mistake in previous AddSegment fix so now it correctly compares to the previous segment again. F7/F8 no longer allow negative bpms to match Edit BPM behavior.
2015-02-16 13:31:21 -07:00
Kyzentun
cb379505d5
Changed edit mode to allow configuring RECORD_HOLD_SECONDS.
2015-02-08 18:39:45 -07:00
Kyzentun
c7ffbb3453
Lead in time before recording starts in edit mode is now a preference.
2015-01-31 14:03:30 -07:00
Kyzentun
f4a718a824
SetCompatibleStylesForPlayers and ForceSharedSidesMatch added to GameState for SSM to use to fix style mismatch problems.
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StyleInputToGameInput changed to take a vector to return values in to handle multiple inputs mapped to a single column. Associated adjustments to everything that uses it.
Player no longer drops holds in columns that have multiple inputs mapped to them if the wrong one is held.
Running out of stage tokens changed from assert to error.
2015-01-17 21:15:15 -07:00
Kyzentun
3fb36af157
Separate styles for players. Notefields positioned between margins. Edit mode works for kickbox.
2014-12-09 22:27:00 -07:00
Kyzentun
c9a17dc48e
Added metrics for setting the screens Edit Mode uses for setting mods. Added functions for apply ModsLevel_Preferred to the other levels.
2014-12-09 21:59:01 -07:00
Kyzentun
89ed68f86d
Edit Mode plays until music end if the music ends after the notes.
2014-12-09 15:37:06 -07:00
Kyzentun
a5d9f029f3
Added optional config ini file for configuring key mappings used by Edit Mode.
2014-11-17 04:24:20 -07:00
Kyzentun
33a9b042b2
Added MaxDimensionUsesZoom to BMT copy constructor.
2014-09-07 22:56:50 -06:00
Kyzentun
2eba76c873
Localized Arbitrary Remap edit mode strings. Changed track ids for Arbitrary Remap to start at 1.
2014-08-31 19:46:29 -06:00
Kyzentun
d5878da037
Added Arbitrary Remap option to Alter Menu in Edit Mode.
2014-08-30 13:38:16 -06:00
Kyzentun
be64c240c3
Added Swap Up/Down option to Edit Alter Menu.
2014-08-30 00:47:07 -06:00
sigatrev
82cb4a198d
Enums for TapNoteType, TapNoteSubType, and TapNoteSource
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I intend to make additional useful information available on judgments,
such as TapNoteType and TapNoteSubType( for hold judgments ).
I am submitting this part as a separate pull request because it is more
generally applicable to anything TapNote related.
2014-08-02 00:38:48 -07:00
sigatrev
52c2801503
UpdateSongPositions
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It is useful to have Player SongPositions update off of ScreenGameplay
for use with things like ArrowEffects.
ScreenGameplay, ScreenHowToPlay, and ScreenEdit stop GameSoundManager
from running GameState:UpdateSongPosition and do it themselves, so this
has no impact on the screen classes that cared about, and thus updated,
player SongPositions.
2014-08-02 00:38:43 -07:00
Jason Felds
4919b7c28f
Attempt to address issue #9 for SM5.
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Not in best position to test out.
2014-01-29 18:12:10 -05:00
Devin J. Pohly
dc32ee0486
editor: re-enable convert to delay/stop at beat 0
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This should behave nicely after the previous commit.
2013-08-30 15:10:30 -04:00
Devin J. Pohly
b75975e9bd
editor: don't offset by 1 row when shifting TimingData
2013-08-30 14:43:14 -04:00
Devin J. Pohly
53f861bdd4
fix duplicate removal in editor help
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The sort was in place for this purpose. Let's use it on the modifier keys, but
not sort the regular keys, since the order matters for those.
This isn't really the right way to do this from the start, but that'll be
something that could be rewritten at another time given that our mappings are
still pretty much hardcoded.
2013-08-30 14:09:03 -04:00
Devin J. Pohly
9ec3b61bd1
editor: don't sort keys in help screen
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The order of these actually matters; we shouldn't be resorting them.
Fixes issue 86.
2013-08-29 13:32:24 -04:00
Devin J. Pohly
2ec80d86b1
editor: fix Undo for Alter and Turn menus
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Looks like someone figured out the problem, implemented the required
functionality... and then just didn't use it.
2013-08-12 20:47:07 -04:00
Jason Felds
d6441690b4
Fix keysound editor crash.
2013-06-09 09:08:53 -04:00
Devin J. Pohly
ce507b9800
use empty TimingData in Steps to signify fallback on Song timing.
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This required using the new Steps::GetTimingData function and the allowEmpty
parameter to TimingData::TidyUpData when appropriate, as well as clearing the
TimingData to remove step timing rather than coping the song timing over it.
Fixes some odd editor behavior when changing song timing, and is overall a
slightly less hacky way of doing things.
2013-01-23 14:51:18 -05:00
Devin J. Pohly
3d6f1c5227
ScreenEdit: handle beat-0 offset the same as other timing data
2013-01-21 23:13:38 -05:00
Devin J. Pohly
234cbf4281
ScreenEdit: add GetAppropriateStepsForUpdate function
2013-01-21 22:53:12 -05:00
Devin J. Pohly
d13ac7e7a2
modify Input() on screens to return boolean
2013-01-12 22:48:38 -05:00
Devin J. Pohly
a3491b5a61
fix typo on 3fb9163
2013-01-02 14:09:17 -05:00
Flameshadowxeroshin
c5d566c641
forgot a semicolon
2013-01-02 10:49:20 -06:00
Flameshadowxeroshin
3fb91639b3
ScreenEdit: Fix crash on pressing certain buttons in record.
2013-01-02 10:38:11 -06:00