Jason Felds
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f99d643f07
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New arrow type: the Fake arrow. Doesn't score for or against you. Perfect for simfiles that want to use mission mode type files or use measure skipping and not have it count against you. See ZXZ Bloody Heart in StepMix 4 for a file that could use this arrow type.
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2009-03-10 15:52:22 +00:00 |
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Colby Klein
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e865844dc4
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New mines
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2008-05-23 07:45:04 +00:00 |
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Glenn Maynard
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050079a80e
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I thought the mine graphic was created by Chris, but I guess we're not
sure. Replace it with a hideous placeholder until someone makes
a new one.
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2007-07-31 01:32:14 +00:00 |
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Steve Checkoway
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c7da72905b
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Update to new syntax.
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2007-07-29 04:02:53 +00:00 |
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AJ Kelly
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c0d901ff2b
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change receptor arrows to not go to complete black
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2007-07-29 03:53:48 +00:00 |
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Steve Checkoway
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b24aac13d7
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Add a way for NoteSkins to fall back on the default theme but handle explosion rotation on their own.
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2007-05-28 10:41:08 +00:00 |
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Glenn Maynard
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44c996fbaf
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bools
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2007-05-13 16:36:58 +00:00 |
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Glenn Maynard
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032ee0bf60
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separate Roll Explosion part
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2007-05-13 16:36:25 +00:00 |
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Glenn Maynard
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5a72a67d86
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simplify: remove children
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2007-05-13 16:30:30 +00:00 |
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Glenn Maynard
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c81013a321
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remove unused
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2007-04-10 17:43:41 +00:00 |
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Glenn Maynard
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a5709f390f
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set hidden flag on blank actors
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2007-02-13 22:03:31 +00:00 |
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Glenn Maynard
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383a01e3b5
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error check
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2007-02-07 05:59:34 +00:00 |
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Glenn Maynard
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ff42847669
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refactor and change NoteSkins
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2007-02-06 07:56:37 +00:00 |
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