Commit Graph

15 Commits

Author SHA1 Message Date
Steve Checkoway 944a913790 PlayerNumber -> IEP. 2006-09-15 01:47:24 +00:00
Glenn Maynard 4c1e9ed6bb split out ScreenTestInput components 2006-03-19 02:06:31 +00:00
Glenn Maynard 63368f99da cleanup 2006-01-24 01:00:49 +00:00
Glenn Maynard ced8fd4561 Transition away from Screen(sName). 2006-01-15 19:04:34 +00:00
Chris Danford bb10c7c21f pass around InputEventPlus in Screen::Input instead of multiple input structures 2005-09-05 02:26:50 +00:00
Glenn Maynard 6e8747d0b6 cleanup 2005-07-12 02:21:28 +00:00
Glenn Maynard 28133ca105 cleanup 2005-07-07 10:29:04 +00:00
Chris Danford b03a55d199 show input devices in TestInput 2005-06-03 19:03:13 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Glenn Maynard f7e215e914 cleanup 2004-09-28 05:51:10 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Chris Danford df5cd5e813 move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism 2004-05-01 23:19:33 +00:00
Glenn Maynard 3be69b11ea remove dependency 2003-11-26 00:43:23 +00:00
Chris Danford d308ed0187 finish input test screen 2003-10-11 08:52:07 +00:00
Chris Danford c76e819d1d finish image centering code
add input test screen
2003-10-11 07:47:34 +00:00