Steve Checkoway
944a913790
PlayerNumber -> IEP.
2006-09-15 01:47:24 +00:00
Glenn Maynard
4c1e9ed6bb
split out ScreenTestInput components
2006-03-19 02:06:31 +00:00
Glenn Maynard
63368f99da
cleanup
2006-01-24 01:00:49 +00:00
Glenn Maynard
ced8fd4561
Transition away from Screen(sName).
2006-01-15 19:04:34 +00:00
Chris Danford
bb10c7c21f
pass around InputEventPlus in Screen::Input instead of multiple input structures
2005-09-05 02:26:50 +00:00
Glenn Maynard
6e8747d0b6
cleanup
2005-07-12 02:21:28 +00:00
Glenn Maynard
28133ca105
cleanup
2005-07-07 10:29:04 +00:00
Chris Danford
b03a55d199
show input devices in TestInput
2005-06-03 19:03:13 +00:00
Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Glenn Maynard
f7e215e914
cleanup
2004-09-28 05:51:10 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Chris Danford
df5cd5e813
move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism
2004-05-01 23:19:33 +00:00
Glenn Maynard
3be69b11ea
remove dependency
2003-11-26 00:43:23 +00:00
Chris Danford
d308ed0187
finish input test screen
2003-10-11 08:52:07 +00:00
Chris Danford
c76e819d1d
finish image centering code
...
add input test screen
2003-10-11 07:47:34 +00:00