teejusb
7e3789b131
Integrate C++11 branch into 5_1-new
2019-06-22 12:35:38 -07:00
Kyzentun Keeslala
e9ce076d50
Disconnect from SMO when syncing or in jukebox to avoid a crash.
2016-03-14 22:36:28 -06:00
Kyzentun
3fb36af157
Separate styles for players. Notefields positioned between margins. Edit mode works for kickbox.
2014-12-09 22:27:00 -07:00
Kyzentun
7e73892e6e
Moved LifeType, DrainType, and BatteryLives from Song Options to Player Options. Added ScreenGameplay:FailFadeRemovePlayer lua function.
2014-08-06 23:26:05 -06:00
Kyzentun
0dfb131291
Created SongOptions Lua interface with a similar design to the PlayerOptions interface. Moved enums that were inside SongOptions out and made them Lua accessible. Removed sAutosyncType and associated things from AdjustSync.cpp because it was unused. Added DefaultNilArgs and FArgGTEZero to LuaBinding as helpers. Moved INTERFACE defines from PlayerOptions.cpp to OptionsBinding.h.
2014-05-03 19:27:32 -06:00
Kyzentun
421a9be57b
Ripped out existing PlayerOptions Lua interface and replaced it wholesale. Removed PrefsManager's DefaultFailType enum. Moved PlayerOptions::FailType enum to GameConstantsAndTypes and made it Lua accessible. Changed ModsLevel enum to include ModsLevel_Current to make accessing that ModsLevel easier to access. Rearranged ModsGroup appropriately. Added non-const Get functions to ModsGroup. Removed PlayerOptions.m_bSetTiltOrSkew because it had no reason to exist. Moved 200.0f to the const CMOD_DEFAULT because it was being used in more than one place.
2014-05-01 23:23:20 -06:00
Devin J. Pohly
ec23a019e2
Fix ScreenJukebox when there are no matching steps
...
Also makes minor tweaks to the SetSong function and adds a SystemMessage to
display that no steps have been found. When this happens, the ScreenJukebox
will return to its PrevScreen.
2013-06-09 17:22:43 -04:00
Jason Felds
28e5148dec
The big NULL replacement party part 5.
...
Right. ' = NULL' would get a lot of these.
2013-05-03 23:39:52 -04:00
Jason Felds
ba59dd1656
The big NULL replacement party part 2.
...
This may take a bit. Trying to do this by operator/command.
2013-05-03 23:11:42 -04:00
Jason Felds
9f24627bf9
The big NULL replacement party part 1.
...
This is meant to be a safer alternative since
NULL can often be 0. Let's not rely on that.
And yes, I know this is a lot of files. This is
a safer thing to do in big commits vs for loops.
2013-05-03 23:01:54 -04:00
Jason Felds
efb0a386f4
Simple loop here.
2013-04-30 22:51:19 -04:00
Devin J. Pohly
d13ac7e7a2
modify Input() on screens to return boolean
2013-01-12 22:48:38 -05:00
Jason Felds
1fc16698ba
War on -Werror, part 12: explicit bool usage.
...
It may save a few cycles, but it's best to be
explicit on boolean operations, especially with
ASSERT.
2012-12-27 11:38:53 -05:00
Jason Felds
dbdab4759e
[Xcode4] May as well fix switch warnings.
...
Still need some assistance for the linker error.
2011-07-20 11:11:04 -04:00
Jason Felds
2726f6df82
NOW Mini and Tiny are swapped properly.
2011-07-05 16:50:06 -04:00
Jason Felds
0a7b9ce170
Some respect for OOP. (MasterPlayerNumber)
2011-06-06 20:40:11 -04:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
Jason Felds
e9df4832f6
Bring shadowed variables back from the dark side.
...
Alright Colby, happy now?
2011-03-14 02:54:11 -04:00
AJ Kelly
76b625ffb4
small comment edits
2011-02-09 16:30:53 -06:00
AJ Kelly
eb504b5963
comment/cleanup
2010-07-17 02:33:13 -05:00
AJ Kelly
59b481eaba
some commenting and cleanup
2010-05-30 22:49:44 -05:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00