Commit Graph

84 Commits

Author SHA1 Message Date
Chris Danford d189abfac1 remove dependency on enum value order 2004-09-11 17:05:06 +00:00
Chris Danford f65af6bf6d Song.h -> song.h 2004-08-30 05:08:08 +00:00
Chris Danford cf9b4af6cb convert ints and casts to use PlayerNumber and macros 2004-08-30 04:35:14 +00:00
Chris Danford 081c1e24b5 fix incorrect song counts for courses
cleanup: make StageStats hold a list of Songs and Steps that were played during the stage
2004-08-30 04:09:23 +00:00
Chris Danford cd1fb281c2 put HoldNoteScore values in ascending value of goodness, like TapNoteScore values 2004-08-28 22:29:53 +00:00
Chris Danford c4febdcf62 fix "Trail RadarValues off by -1" 2004-08-22 17:23:08 +00:00
Chris Danford d320767912 fix eval stats off by 1 2004-08-21 06:46:49 +00:00
Chris Danford 9f6c2a77a1 remove logging 2004-07-24 18:37:25 +00:00
Chris Danford 05257b050c fix combo and life history don't accumulate correctly in courses
change combo and life history position units to Seconds from Beats
2004-07-24 18:11:04 +00:00
Chris Danford 96ca652c94 move RadarValues into a separate file
clean up usage of RadarValues
2004-07-11 07:21:33 +00:00
Chris Danford 5544445ad0 name cleanup: StyleDef -> Style 2004-06-28 07:26:00 +00:00
Chris Danford 3809715db0 cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven. 2004-06-27 06:52:49 +00:00
Steve Checkoway a613d4d9fa s/RAGE_ASSERT/ASSERT/ 2004-06-16 00:38:31 +00:00
Chris Danford 7dcd6da1dc fix uninitialized StageStats.pSteps causes crash on Song::RevertFromDisk 2004-06-06 21:30:47 +00:00
Glenn Maynard 549cd7c83f license updates 2004-05-31 21:35:31 +00:00
Chris Danford ba93ee8469 "for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )" 2004-05-24 06:10:11 +00:00
Glenn Maynard ab04630b41 don't return GRADE_NO_DATA from GetGrade in corner cases (eg.
pressing F5 in gameplay); it causes eval and html errors
2004-05-22 01:27:10 +00:00
Glenn Maynard 71831a75c3 simplify OneGotGrade
add GetStagesPlayed
2004-05-11 06:12:40 +00:00
Chris Danford 76d6066db6 fix possibly uninitialized variable 2004-05-07 07:21:53 +00:00
Chris Danford 5e6038c83a fix "possibleDP=0 will choose Grade=Tier20, which may not have a graphic" 2004-05-02 09:57:28 +00:00
Glenn Maynard 979578427d fix reversed grade NG and OK weights 2004-04-07 07:22:53 +00:00
Chris Danford 146e057b7e Add OneGreat and OnePerfect awards 2004-03-25 08:32:47 +00:00
Chris Danford 8f10f429ea fix GradePercent pref names 2004-03-13 18:35:25 +00:00
Chris Danford 7fe28a6dae add PerDifficulty and PeakCombo awards 2004-03-07 04:34:49 +00:00
Glenn Maynard dcd308edb7 add Lua hooks 2004-02-14 23:26:32 +00:00
Glenn Maynard bdc992aff1 fix AAAA/AAA 2004-02-01 05:21:51 +00:00
Glenn Maynard c29e3f5b05 fix rollover alignment 2004-02-01 02:09:36 +00:00
Glenn Maynard 2536d9e100 remove assert 2004-02-01 00:24:24 +00:00
Chris Danford 2abd14b929 fix grade calculation. duh. 2004-01-20 07:38:48 +00:00
Chris Danford c8fc9ddeae options name cleanup, fixes 2004-01-20 07:09:44 +00:00
Chris Danford fca912cb16 new grading scale 2004-01-20 03:32:48 +00:00
Chris Danford 96a7cb0bcd allow display of negative dance points
stop counting dance points after fail
2004-01-12 06:45:36 +00:00
Glenn Maynard f5d1503387 fix warnings 2004-01-03 04:29:42 +00:00
Chris Danford ecb14ad0c1 fix grading 2004-01-02 21:11:38 +00:00
Chris Danford 40b2ecfee5 simplify mine scoring
add separate dance point weights for mines
2004-01-02 08:43:14 +00:00
Chris Danford 4640fb10ad move percent score and and grading constants to prefs 2004-01-02 01:39:14 +00:00
Glenn Maynard d5d1ea5ca4 move AllFailedEarlier into StageStats 2003-12-31 20:58:14 +00:00
Glenn Maynard a07d9e28d7 noisy 2003-12-23 22:31:47 +00:00
Glenn Maynard be3db8a4b5 rollover fix 2003-12-23 06:03:22 +00:00
Glenn Maynard 33899d03d6 combo graph fix 2003-12-23 04:44:34 +00:00
Glenn Maynard 9170e91bcc Move CurStageStats and vPlayedStageState out of GAMESTATE. Having
GameState.h depend on StageStats.h is too inconvenient.
2003-12-23 00:26:00 +00:00
Glenn Maynard a7eb381bbb combo graph half-fix (but still wrong) 2003-12-22 23:25:33 +00:00
Glenn Maynard a1458b2095 simplify and fix up combo/life stats 2003-12-22 01:55:03 +00:00
Glenn Maynard c8419edfec fix warnings 2003-12-19 08:11:45 +00:00
Glenn Maynard 8bea794083 const fix 2003-12-18 03:22:58 +00:00
Chris Danford 8d6b19ad7a more stats.html categories 2003-12-09 10:20:18 +00:00
Glenn Maynard 4c5abe44d0 It's possible to get 100% (or higher) DP in battle mode while still having
judgements under Perfect (due to runtime modifiers).  Only give a AAA if
all taps are marvelous or perfect.
2003-12-03 04:36:29 +00:00
Glenn Maynard 2618b4bfdd typo 2003-12-03 04:29:25 +00:00
Steve Checkoway 258982f934 Better fix of the warnings in the format string. 2003-11-17 01:45:29 +00:00
Steve Checkoway 60a16b4507 Fix harmless warning. 2003-11-17 00:54:33 +00:00